Visão geral
Cartethyia in Wuthering Waves is a 5 Stars Aero character who wields a Sword as their weapon type. Cartethyia, the wandering knight who travels across Rinascita. Formerly known as the Blessed Maiden, the vessel of Divinity, and the Queen of Gale and Tide, she went by the name Fleurdelys. Now, she is simply a free and unfettered wandering knight.
Bônus de Trace (passivos)
Prioridade de leveling
Build recomendado
Build Recomendado (Prydwen)
RecomendadoArma principal
—
Stats principais por slot
- 4-costCRIT DMG
- 4-costCRIT Rate
- 1-costHP%
- 1-costHP%
- 1-costHP%
4-cost
CRIT DMG
4-cost
CRIT Rate
1-cost
HP%
1-cost
HP%
1-cost
HP%
Sub-stats (prioridade)
Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > HP% > Basic Attack DMG% = Liberation DMG% > HP
Sets de Echo
- #1
Windward Pilgrimage100.0%Echo principal:
Reminiscence: Fleurdelys3c
Detalhes editoriais (sets + main echoes)
Sets de Echo recomendados
1. Windward Pilgrimage — 100.0%
- 2pc: Aero DMG +10%.
- 5pc: Hitting a target with Aero Erosion increases Crit. Rate by 10% and grants 30% Aero DMG Bonus, lasting for 10s.
Best set for Aero Main DPS characters who can apply Aero Erosion or have an Aero Erosion applier on the team. Grants 10% Aero DMG Bonus and an extra 30% Aero DMG Bonus as well as 10% CRIT Rate for 10s when attacking targets inflicted with Aero Erosion. Offers an extra 10% CRIT Rate over the other Aero sets such as Gusts of Welkin or Sierra Gale, providing extra overall damage so long as Aero Erosion is present on the enemy.
Below you can find Main Echo options that you should be using with the set:
Main Echoes recomendados:
- Reminiscence: Fleurdelys (cost 3) — A simple Summon Echo that deals a good chunk of damage, but most importantly grants the assigned Resonator 10% unconditional Aero DMG Bonus if equipped in the Main Slot, with an extra 10% Aero DMG Bonus for Cartethyia, making it the best choice for her.
Ranking completo de armas
Armas recomendadas (ranking Prydwen)
- Defier's Thorn (R1) — 100.0%
- Lv90: Stats at Level 90: ATK: 413 | HP: 72.2%
- Cartethyia's Signature and her best by a large amount, as it provides her with a massive amount of HP% for her to utilize her kit to the fullest potential. On top of this, having an extra passive 8% DEF Ignore and 20% general DMG Amplification to all targets inflicted with Aero Erosion makes this weapon the uncontested best for Cartethyia, as it is the only option which gives her the stats she truly wants.
- Red Spring (R1) — 79.5%
- Lv90: Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
- Camellya's weapon works well for Cartethyia by virtue of providing 24.3% CRIT Rate as its secondary stat, but also providing an extra 30% Basic Attack DMG bonus via the weapon's passive effect which she uses decently well. For this reason, it is the second best option behind her sought-after Signature.
- Feather Edge (R5) — 76.3%
- Lv90: Stats at Level 90: ATK: 412 | CRIT Rate: 20.3%
- This Battle Pass exclusive is fantastic on Cartethyia because the usual issue of 4-star weapons being low Base ATK doesn't hinder her at all (since she doesn't scale off of it). Instead, she can enjoy the large amount of Liberation DMG Bonus (one of her two main damage types) and the 20.3% CRIT Rate provided by the weapon, making it a great alternative to her Signature.
- Blazing Brilliance (R1) — 77.0%
- Lv90: Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
- Simple CRIT DMG and Skill DMG stat-stick for Cartethyia, which doesn't compare to above options as Skill DMG is a negligible part of her damage overall.
- Emerald Sentence (R1) — 75.9%
- Lv90: Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
- Simple CRIT Rate stat-stick for Cartethyia, who barely makes any use of the weapon's passive effects (very minor increase to her Echo Skill DMG which is really negligible).
- Emerald of Genesis (R1) — 75.7%
- Lv90: Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
- CRIT Rate and Energy Regen stat-stick for Cartethyia, making it the best permanently available option as she lacks any good alternatives that aren't from the Battle Pass.
- Guardian Sword (R5) — 72.3%
- Lv90: Stats at Level 90: ATK: 300 | HP: 30.3%
- Last resort option if none of the above are owned, as this is the only Sword in the game that provides HP% other than Cartethyia's Signature.
Times recomendados
Team #1
PrincipalChisa is only stronger than Aero Rover with her Signature. Shorekeeper is also mostly usable in the third slot in Whimpering Wastes since Aero Erosion won't have time to ramp up to 6.
Team #2: Alternative Teams
Remember Aero Rover is the 2nd character in the rotation with Chisa or Shorekeeper on the team, but they open the rotation with Sanhua on the team. Also use Skyfall Severance to convert Havoc Bane into Erosion if you use them with Chisa!
Aparece em times de
Cartethyia é recomendado(a) em 3 times de outros personagens.
Habilidades
Sword to Carve My Forms
normalBasic Attack - Cartethyia Perform up to 4 consecutive attacks, dealing Aero DMG. Following Basic Attack - Cartethyia Stage 4, inflict 1 stack of Aero Erosion on targets hit and summon Sword of Divinity's Shadow. Up to 1 Sword of Divinity's Shadow may exist at the same time, lasting for 20s. Heavy Attack - Cartethyia Consume STA to attack the target, dealing Aero DMG and summoning Sword of Discord's Shadow. Can be performed in mid-air. Up to 1 Sword of Discord's Shadow may exist at the same time, lasting for 20s. This instance of DMG is considered Basic Attack DMG. Mid-air Attack - Cartethyia Release Normal Attack button while airborne to perform Plunging Attack at the cost of STA, dealing Aero DMG, also considered Aero Erosion DMG. Normal Attack shortly after the Plunging Attack to perform Basic Attack - Cartethyia Stage 2. Casting Mid-air Attack - Cartethyia recalls all Sword Shadows. Based on the types and number of Sword Shadows recalled, perform different forms of Plunging Attack and obtain the corresponding Heart of Virtue, Mandate of Divinity, and Power of Discord. Dodge Counter - Cartethyia Normal Attack shortly after a successful Dodge to attack the target, dealing Aero DMG.
Dodge Counter DMG
3.45%+3.45%+3.45%+3.45%
Heavy Attack DMG
1.05%*3+3.14%
Heavy Attack STA Cost
20
Sword to Bear Their Names
resonance skillResonance Skill - Cartethyia Attack the target, launch nearby enemies, and then plunge them to the ground, dealing Aero DMG and inflicting 2 stacks of Aero Erosion on the targets hit. This instance of DMG is considered Basic Attack DMG. Can be performed in mid-air. Following Cartethyia - Resonance Skill, summon Sword of Virtue's Shadow. Up to 1 Sword of Virtue's Shadow may exist at the same time, lasting for 20s.
Skill DMG
3.47%*3+4.46%
A Knight's Heartfelt Prayers
resonance liberationResonance Liberation - A Knight's Heartfelt Prayers By reducing HP to 50% of the Max HP, Cartethyia transforms into Fleurdelys, unlocking new moves and entering the Manifest state for 12s. Can be performed in mid-air. Entering Manifest clears all Conviction. As Fleurdelys, Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2, and Resonance Skill - May Tempest Break the Tides instantly trigger 1 instance of Aero Erosion DMG and reduce the Aero Erosion stack on the target hit by 1. - Ending the state will not clear Resonance Energy. - No HP cost when HP is below 50%. Fleurdelys's attacks restore Conviction on hit. When Conviction reaches 120 points, Resonance Liberation to cast Resonance Liberation - Blade of Howling Squall. When Conviction is below 120 points, Resonance Liberation to transform back into Cartethyia. When in Manifest, casting Resonance Liberation - A Knight's Heartfelt Prayers as Cartethyia consumes no Resonance Energy. When Fleurdelys has Heart of Virtue in Manifest: - Basic Attack - Fleurdelys Stage 4 will generate a force field to Stagnate the targets within the range. - Fleurdelys's resistance to interruption increases. Heart of Virtue is removed when Manifest ends. When Fleurdelys has Mandate of Divinity in Manifest: Aero Erosion DMG is Amplified by 50% and the damage interval is decreased by 50% for enemies within a certain distance from Fleurdelys. Mandate of Divinity is removed when Manifest ends. When Fleurdelys has Power of Discord in Manifest: When casting Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2 and Enhanced Heavy Attack - Fleurdelys or after Resonance Skill - May Tempest Break the Tides deals damage, raise the Aero Erosion stacks on all nearby targets to the highest count among the targets. Power of Discord is removed when Manifest ends. Fleurdelys will transform back to Cartethyia during quest dialogues, environmental interaction animations, or using Utilities. Fleurdelys can walk on water. Doing so on deep waters continuously consumes STA. When in walking state, Fleurdelys can step out of a high place and walk in mid-air by continuously consuming STA. Avatar - Cartethyia As Fleurdelys, when Conviction is below 120 points, Resonance Liberation to perform Basic Attack - Cartethyia Stage 2 and temporarily transform back to Cartethyia, which pauses the timer on Manifest. Can be cast in mid-air. Casting the skill in mid-air performs Mid-air Attack - Cartethyia. Avatar - Fleurdelys When in Manifest, casting Resonance Liberation as Cartethyia performs Basic Attack - Fleurdelys Stage 2 without consuming Resonance Energy and transforms her back to Fleurdelys, which resumes the timer on Manifest. Can be cast in mid-air. Casting this skill in mid-air performs Mid-air Attack - Fleurdelys Stage 1. Resonance Liberation - Blade of Howling Squall When Fleurdelys has 120 points of Conviction, Resonance Liberation - A Knight's Heartfelt Prayers is replaced by Resonance L
Blade of Howling Squall DMG
6.60%*7
Tune Break: Sword
tune breakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Tempest
forte circuitCartethyia unlocks new moves when she transforms into Fleurdelys: Basic Attack - Fleurdelys Basic Attack - Cartethyia is replaced by Basic Attack - Fleurdelys. Perform up to 5 consecutive attacks, dealing Aero DMG and restoring Conviction on hit. Mid-air Attack - Fleurdelys Mid-air Attack - Cartethyia is replaced by Mid-air Attack - Fleurdelys. Perform up to 3 consecutive attacks in the air at the cost of STA, dealing Aero DMG and restoring Conviction on hit. While airborne, hold Normal Attack to cast Mid-air Attack - Fleurdelys Stage 3. Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 3. While airborne, casting Resonance Skill - Sword to Answer Waves' Call and Resonance Skill - May Tempest Break the Tides resets the cycle of Mid-air Attack - Fleurdelys. Heavy Attack - Fleurdelys Heavy Attack - Cartethyia is replaced by Heavy Attack - Fleurdelys. Thrust forward to deliver a focused strike, dealing Aero DMG and restoring Conviction on hit. This instance of DMG is considered Basic Attack DMG. Enhanced Heavy Attack - Fleurdelys While casting Heavy Attack - Fleurdelys, Normal Attack again to cast Enhanced Heavy Attack - Fleurdelys: fall back and blast the area in a straight line in front, dealing Aero DMG and restoring Conviction on hit. This instance of DMG is considered Basic Attack DMG. Follow up with Basic Attack shortly after casting Enhanced Heavy Attack - Fleurdelys to cast Upward Cut - Fleurdelys. Upward Cut - Fleurdelys While Fleurdelys is on the ground, Jump to cast this skill, dealing Aero DMG and restoring Conviction on hit. Dodge Counter - Fleurdelys Dodge Counter - Cartethyia is replaced by Dodge Counter - Fleurdelys. Normal Attack shortly after a successful Dodge to attack the target, dealing Aero DMG and restoring Conviction on hit. Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 4 . Resonance Skill - Sword to Answer Waves' Call Resonance Skill - Cartethyia is replaced by Resonance Skill - Sword to Answer Waves' Call. Summon a force field near the target's location to continuously pull in nearby targets, dealing Aero DMG and restoring Conviction on hit. Can be cast in mid-air. Resonance Skill - May Tempest Break the Tides Following Resonance Skill - Sword to Answer Waves' Call, Resonance Skill again to call down a giant Sword Shadow to crush an area around the target, creating a force field to pull in nearby targets, dealing Aero DMG to ground targets, and restoring Conviction on hit. Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 3. The Resonance Skill enters cooldown if Resonance Skill - May Tempest Break the Tides is not cast within a certain period or when switching to another Resonator. Can be cast in mid-air.
Dodge Counter DMG
1.61%+1.61%+1.61%+3.22%
Upward Cut DMG
2.29%*2
Heavy Attack DMG
2.15%+5.02%
Enhanced Heavy Attack DMG
3.91%*2+1.96%
Call DMG
0.94%*4+8.73%
May Tempest Break the Tides DMG
0.94%*2+3.54%*3
STA Cost
30
Sword to Mark Tide's Trace
introCartethyia - Sword to Mark Tide's Trace Deal Aero DMG and inflict 2 stacks of Aero Erosion on targets hit. Summon Sword of Discord's Shadow. Up to 1 Sword of Discord's Shadow may exist at the same time, lasting 20s. Normal Attack shortly after Cartethyia - Sword to Mark Tide's Trace to perform Basic Attack - Cartethyia Stage 2. Fleurdelys - Sword to Call for Freedom Thrust forward to impale the target, dealing Aero DMG and restoring Conviction. Normal Attack shortly after Fleurdelys - Sword to Call for Freedom to cast Basic Attack - Fleurdelys Stage 2.
Trace DMG
1.05%*3+3.14%
Sword to Call for Freedom DMG
2.15%+5.02%
Wind's Divine Blessing
outroAero DMG dealt by the active Resonator in the team other than Cartethyia/Fleurdelys to targets with Negative Statuses is Amplified by 17.5% for 20s.
A Heart's Truest Wishes
inherentThe healing received by all Resonators other than Cartethyia/Fleurdelys in the team is increased by 20% and their resistance to interruption is enhanced. If Rover: Aero is in the team, Rover: Aero additionally restores 25 Windstrings upon casting Omega Storm.
Wind's Indelible Imprint
inherentTargets with 1 to 3 stacks of Aero Erosion take 30% more DMG from Cartethyia and Fleurdelys. Targets with more than 3 stacks of Aero Erosion additionally take 10% more DMG from Cartethyia and Fleurdelys for each stack of Aero Erosion they have, up to 3 stacks.
Análise
Finalmente, a tão aguardada Cartethyia está disponível para jogar em Wuthering Waves 2.4, e ela não brinca em serviço. Cartethyia é uma personagem de DPS com espada aero de 5 estrelas, cujo papel principal é causar danos massivos a inimigos em uma ampla Área de Efeito depois de ter sido totalmente buffada pelos outros 2 personagens da sua equipe. Melhor em um estilo de jogo Hypercarry, mas também funcional em composições de equipe Quickswap, Cartethyia depende do mecanismo de Erosão Aero para levar seu dano um passo à frente da concorrência.
Como a descrição do kit de Cartethyia é, digamos, um pouco longa… vamos poupar os detalhes desnecessários e apenas abordar o que usamos em sua rotação.
Algo a notar desde o início é que todo o dano de Cartethyia é baseado em sua HP. Isso torna sua construção certamente original, mas também muito mais restritiva, pois a maioria das espadas e conjuntos de eco giram em torno de buffar o ATK. Isso a torna uma DPS muito seletiva em geral e é uma de suas principais falhas - mas estamos adiantando, então vamos começar com seu kit na ordem de sua rotação:
Primeiramente, Cartethyia tem duas formas. Seu Ultimate permite que ela se transforme em Fleurdelys para ganhar um novo kit, mas antes disso, ela precisa acumular o que é conhecido como “Sombra de Espada”. Existem 3 tipos de Sombras de Espada, todas as quais aprimoram seu kit em sua forma Fleurdelys, onde ela causará a maior parte de seu dano. Todas as Sombras de Espada adquiridas são visíveis em sua barra de Forte em sua forma Cartethyia. Seus efeitos em Fleurdelys são os seguintes:
- Espada da Discórdia: Ganha após usar a Introdução de Ressonância de Cartethyia, aumenta as pilhas de Erosão Aero em todos os inimigos próximos para o valor mais alto entre os inimigos restantes após usar a maioria das habilidades importantes de Fleurdelys. Isso tem dois efeitos: o primeiro é manter todos os inimigos na faixa etária com a mesma quantidade de Erosão Aero, o segundo é renovar a duração da Erosão Aero (para que as pilhas nunca expirem durante a rotação);
- Espada da Divindade: Ganha após usar o Ataque Básico 4 de Cartethyia, amplifica o dano de Erosão Aero em 50% e reduz o intervalo de dano em 50% para inimigos próximos a Fleurdelys (o que significa que o dano é aplicado duas vezes mais rápido, efetivamente dobrando o dano além da amplificação de 50%);
- Espada da Virtude: Ganha após usar a Habilidade de Cartethyia, permite que ela ganhe resistência à interrupção aumentada e gere um campo de estagnação após usar o Ataque Básico 4 em sua forma Fleurdelys.
Todas essas Sombras de Espada (exceto Espada da Discórdia em cenários de alvo único, mas é muito fácil de adquirir) são realmente importantes para obter. No entanto, outro efeito de empilhamento de cada Espada será aprimorar o Ataque no Ar de Cartethyia. Usar esse Ataque no Ar chama todas as Sombras de Espada para atacar o inimigo, infligindo dano mais alto e concedendo seus efeitos a Fleurdelys. Portanto, é obrigatório lançar esse Ataque no Ar a cada rotação para garantir que Fleurdelys esteja buffada ao máximo para causar o maior dano possível. Além disso, o dano dessa habilidade não é ruim, então aumentá-lo ainda mais não é uma má ideia em nenhum contexto.
Isso significa que, para começar, faremos as seguintes habilidades:
- Habilidade de Introdução (adquire Espada da Virtude);
- Básico 2, 3, 4 (usar a habilidade de Introdução permite que Cartethyia comece no Básico 2, isso adquire Espada da Divindade);
- Habilidade de Ressonância (adquire Espada da Discórdia);
- Ataque no Ar (consome todas as Espadas para conceder seus efeitos a Fleurdelys);
- Ultimate (transforma Cartethyia em Fleurdelys).
É importante notar que a Habilidade de Introdução e a Habilidade de Ressonância aplicam 2 pilhas de Erosão Aero nos alvos atingidos, enquanto o Ataque Básico 4 aplica 1 pilha, para um total de 5 pilhas de Erosão Aero por rotação. O limite é naturalmente 3 pilhas, no entanto, isso pode ser aumentado por meio da habilidade de saída de Aero Rover e pela Sequência 2 de Cartethyia (cada um aumentando o limite em 3). No máximo, Fleurdelys se beneficia de 6 pilhas de Erosão Aero presentes em seus alvos. Por meio da Habilidade Inerente de Cartethyia, todo o dano causado por Cartethyia e Fleurdelys em alvos afetados pela Erosão Aero aumenta em 30%, independentemente do número de pilhas. Para cada pilha acima de 3, ela também ganha um bônus de 10% de Erosão Aero até 30% em 6 pilhas (para um bônus total de 60% de dano). Isso lhe dá uma quantidade tremenda de bônus de dano, acrescentando ainda mais à necessidade de aplicar Erosão Aero em seus alvos.
Sua outra Habilidade Inerente aumenta a cura para todos os personagens da equipe, exceto ela mesma, em 20%, junto com o aumento da resistência à interrupção. Ela também concede 25 pontos de Forte para Aero Rover se eles estiverem presentes na equipe e lançarem seu Ultimate - no entanto, isso só vê uso real se Aero Rover for trocado no meio da rotação de Fleurdelys (pois de outra forma, eles enfrentarão problemas de Energia de Concerto ao tentar aproveitar essa habilidade. No entanto, se o jogador for capaz de gerenciar isso, é uma boa economia de tempo).
Com isso fora do caminho, vamos finalmente abordar sua forma Fleurdelys, chamada “Manifest” e estabelecer os essenciais:
- Ao se transformar em Fleurdelys, Cartethyia reduz imediatamente sua HP máxima para 50% de seu valor original (a menos que sua HP atual já seja igual ou inferior a 50%). O estado de Manifest dura por 12s.
- Fleurdelys ganha um novo kit com novos Ataques Básicos, 2 novos Ataques Pesados, 2 novas Habilidades de Ressonância, uma nova barra de Forte chamada “Convicção” que permite que ela lance seu segundo Ultimate (a habilidade mais poderosa que ela tem), uma nova Habilidade de Introdução e certos ataques fazem com que ela consuma Erosão Aero em vez de aplicá-la.
- Ao usar várias habilidades importantes, Fleurdelys consumirá 1 pilha de Erosão Aero para infligir instantaneamente o dano que normalmente faria.
- Ao usar qualquer habilidade, Fleurdelys restaura uma parte da Convicção, acumulável até 120. Em 120 pontos, ela é capaz de lançar seu segundo Ultimate, causar dano MASSIVO nesse processo e terminar sua rotação.
- O dano desse segundo Ultimate é influenciado por quanto de Erosão Aero está presente nos alvos, até 5 pilhas. Cada uma dessas 5 pilhas potenciais é removida ao lançar e amplifica o dano do ataque em 20% cada (até 100%).
- O segundo Ultimate restaura 50% da HP máxima de Cartethyia (não de Fleurdelys).
- Terminar o estado não custa nenhuma Energia de Ressonância.
Aqui está a maneira mais eficiente de empilhar Convicção, junto com quais habilidades consomem Erosão Aero:
- Habilidade 1
- Ataque no Ar 3
- Habilidade 2 (isso consome 1 Erosão Aero)
- Básico 3 (sua cadeia Básica começa no estágio 3 após a Habilidade 2)
- Básico 4
- Básico 5 (isso consome 1 Erosão Aero)
- Ataque Pesado
- Ataque Pesado Aprimorado (pressione o Ataque Básico logo após o Ataque Pesado)
Depois que todas essas habilidades forem realizadas, Fleurdelys está livre para realizar seu segundo Ultimate, aniquilar inimigos e terminar sua rotação. Sua habilidade de saída amplifica o dano de Aero causado aos alvos com Status Negativo aplicado em 17,5% por 20s, o que é um impulso aceitável, mas nada impressionante.
Todas as mecânicas do kit de Cartethyia ligadas ao consumo de Erosão Aero não são utilizáveis em seu máximo potencial sozinhas. Infelizmente, para utilizar totalmente o efeito de amplificação de dano do Ultimate e o bônus de dano da Habilidade Inerente, ela precisará ser emparelhada especificamente com Ciaccona e, antes de sua S2, Aero Rover também. Eles são indiscutivelmente seus melhores companheiros de equipe, no entanto, a S2 de Cartethyia permite que ela descarte Aero Rover como um companheiro de equipe, pois ela pode obter 6 pilhas de Erosão Aero graças a isso. Isso remove a necessidade de ter um companheiro de equipe desajeitado e apenas acrescenta seu valor (sem mencionar os aumentos de dano insanos que S1 e S2 fornecem, basicamente torna a limpeza de qualquer conteúdo completamente gratuita).
No entanto, no S0, as equipes de Cartethyia são restritas pela natureza de suas mecânicas de kit, pois as ligam a companheiros de equipe específicos de Erosão Aero. No entanto, mesmo sem Ciaccona e Aero Rover (todos os 3 devem ser usados juntos para uma sinergia ótima), Cartethyia causa dano fantástico sozinha, pois seu kit é praticamente autossuficiente. Adicione isso a uma quantidade sólida de janelas de cancelamento de troca (verifique sua página de Jogabilidade para mais informações sobre isso) e você tem um personagem que é mais do que suficiente sozinho e uma força destrutiva massiva em sua melhor equipe. É muito fácil ver Cartethyia causar o maior dano de qualquer personagem atualmente e, como resultado, é a melhor distribuidora de dano do jogo, tornando-a uma pedra angular do meta do jogo.
Em conclusão, Cartethyia é uma excelente distribuidora de dano em todos os aspectos. Ela é capaz de lidar com todos os tipos de situações, desde alvo único até AoE, embora ela tenha alguns problemas em reaplicar Erosão Aero, particularmente em Whimpering Wastes, quando uma onda inteira de inimigos morre de uma vez. Ela tem o maior potencial de dano do jogo e é capaz de trabalhar com vários companheiros de equipe em um grau excelente, mesmo sua equipe F2P é boa o suficiente para fazer uma composição de equipe de primeira linha. No entanto, note que sua principal falha é a falta de uma boa arma devido à sua escala de HP e ela carece de opções de companheiros de equipe de Erosão Aero, o que pode torná-la cara ou subperformar se você não investir o suficiente em pulls para obter suas outras atualizações para aproveitar ao máximo seu kit. No entanto, em suas melhores condições, Cartethyia performará como a melhor DPS do jogo, tornando-a um dos personagens mais valiosos em Wuthering Waves.
Pontos fortes
- Melhor DPS do jogo na sua melhor equipe e em condições ideais. Ponto.
- Resistência à interrupção embutida: uma vez aprendidos os comandos, a sua rotação é quase impossível de falhar;
- Autossuficiente: cura-se, aplica e amplifica a Erosão Aero, o que lhe permite explorar seu kit sozinha (embora não com todo o seu potencial);
- Difícil de acertar, já que uma boa parte da sua rotação é passada no ar;
- Consegue estagnar E agrupar inimigos na forma Fleurdelys;
- Muitas janelas de cancelamento de troca: espaço para otimização e troca rápida;
- O DPS é tão bom em um nível básico que, mesmo sem a sua melhor equipe ou melhor arma, ela ainda consegue aniquilar qualquer coisa em seu caminho com bons Ecos;
- Aumenta a resistência à interrupção e a cura de aliados, canaliza pontos Fortes para o Aero Rover, se presente — torna as rotações da equipe muito mais suaves;
- Animação do segundo Ultimate INSANA.
Pontos fracos
- Muito cara: dependente de companheiros de equipe, dependente de arma de assinatura, até potenciada por armas de assinatura de companheiros, exige que seus outros personagens adotem builds não convencionais, ela mesma sendo construída de forma não convencional, pois escala com base em HP. Esteja preparado para investir MUITOS recursos nessa personagem para desbloquear seu potencial máximo, sem a possibilidade de compartilhar sua build com ninguém;
- Pode ter dificuldades em manter Aero Erosion empilhado em cenários de AoE se ela matar todos os inimigos de uma vez (particularmente importante em Whimpering Wastes). Esse efeito é ainda mais amplificado sem Ciaccona na equipe, mesmo em situações de alvo único;
- As descrições do kit no jogo são 3 vezes mais longas para ler do que nossa análise aprofundada. É hora de fazer uso adequado do recurso de descrição abreviada que você implementou, Kuro…
Resonance Chain (S1 → S6)
Crown Destined by Fate
Gain Zeal that lasts for 10s when Cartethyia's or Fleurdelys's attacks directly damage and defeat targets inflicted with Aero Erosion. In the Zeal state, upon defeating enemies, the next move that directly damages targets raises the Aero Erosion stacks on the targets to the highest count among the targets defeated. This will not exceed the current max Aero Erosion stack limit. Zeal is removed afterward and enters a 1s cooldown. When Fleurdelys's Conviction hits 30/60/90/120, Fleurdelys's Crit. DMG is increased by 25% for 15s, up to 4 stacks. The duration of this effect does not reset upon gaining new stacks. After casting Resonance Liberation - Blade of Howling Squall, the increased Crit. DMG is removed.
Análise editorial Prydwen
Gain Zeal that lasts for **10s **when Cartethyia's or Fleurdelys's attacks directly damage and defeat targets inflicted with Aero Erosion.
In the Zeal state, upon defeating enemies, the next move that directly damages targets raises the Aero Erosion stacks on the targets to the highest count among the targets defeated. This will not exceed the current max Aero Erosion stack limit. Zeal is removed afterward and enters a **1s **cooldown.
When Fleurdelys's Conviction hits 30/60/90/120, Fleurdelys's Crit. DMG is increased by 25% for 15s, up to 4 stacks. The duration of this effect does not reset upon gaining new stacks. After casting Resonance Liberation - Blade of Howling Squall, the increased Crit. DMG is removed.
Blade Broken by Tempest
Casting Resonance Liberation - A Knight's Heartfelt Prayers increases the max stack limit of Aero Erosion on targets within a certain range by 3 . The next attack that directly damages the target inflicts 3 of Aero Erosion on all targets within a certain range and immediately triggers the Aero Erosion DMG on the targets hit once without consuming the Aero Erosion stacks. The DMG Multipliers of Cartethyia's Basic Attack, Heavy Attack, Dodge Counter, and Intro Skill are increased by 50% and the DMG Multiplier of her Mid-air Attack is increased by 200%. After casting Mid-air Attack - Cartethyia, every 1 type of Sword Shadow recalled reduces the cooldown of Resonance Skill - Cartethyia by 1s.
Análise editorial Prydwen
Casting Resonance Liberation - A Knight's Heartfelt Prayers increases the max stack limit of Aero Erosion on targets within a certain range by **3 **stacks. The next attack that directly damages the target inflicts 3 stacks of Aero Erosion on all targets within a certain range and immediately triggers the Aero Erosion DMG on the targets hit once without consuming the Aero Erosion stacks.
The DMG Multipliers of Cartethyia's Basic Attack, Heavy Attack, Dodge Counter, and Intro Skill are increased by 50% and the DMG Multiplier of her Mid-air Attack is increased by 200%.
After casting Mid-air Attack - Cartethyia, every 1 type of Sword Shadow recalled reduces the cooldown of Resonance Skill - Cartethyia by 1s.
Prisoner Hanged in the Tower
Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2, Enhanced Heavy Attack - Fleurdelys, and Resonance Skill - May Tempest Break the Tides now inflict 2 of Aero Erosion on the targets hit. The DMG Multiplier of Resonance Liberation - Blade of Howling Squall is increased by 100%.
Análise editorial Prydwen
Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2, Enhanced Heavy Attack - Fleurdelys, and Resonance Skill - May Tempest Break the Tides now inflict 2 stacks of Aero Erosion on the targets hit.
The DMG Multiplier of Resonance Liberation - Blade of Howling Squall is increased by 100%.
Sacrifice Made for Salvation
After Resonators in the team inflict Havoc Bane, Fusion Burst, Spectro Frazzle, Electro Flare, Glacio Chafe, orAero Erosion, all Resonators in the team gain 20% DMG Bonus for all Attributes for 20s.
Análise editorial Prydwen
After Resonators in the team inflict Havoc Bane, Fusion Burst, Spectro Frazzle, Electro Flare, Glacio Chafe, or Aero Erosion, all Resonators in the team gain 20% DMG Bonus for all Attributes for 20s.
Hope Reshaped in Storms
When Cartethyia or Fleurdelys takes a fatal blow, they will not be downed by this instance of damage, but instead gain a Shield equal to 20% of Cartethyia's Max HP for 10s. This effect can be triggered once every 10 min. The HP cost for casting Resonance Liberation - A Knight's Heartfelt Prayers is reduced to 25% of Max HP.
Análise editorial Prydwen
When Cartethyia or Fleurdelys takes a fatal blow, they will not be downed by this instance of damage, but instead gain a Shield equal to 20% of Cartethyia's Max HP for 10s. This effect can be triggered once every **10 **min.
The HP cost for casting Resonance Liberation - A Knight's Heartfelt Prayers is reduced to** 25%** of Max HP.
Freedom Found in Storm's Wake
After casting Resonance Liberation - Blade of Howling Squall, raise the Aero Erosion stacks on the target hit to max. Casting Resonance Liberation - Blade of Howling Squall no longer removes the Aero Erosion stacks on the target. Within 30s after casting Intro Skill - Sword to Mark Tide's Trace, Intro Skill - Sword to Call for Freedom, Resonance Liberation - A Knight's Heartfelt Prayers, and Resonance Liberation - Blade of Howling Squall, when any Resonator in the team inflicts Aero Erosion on the targets with max stacks of Aero Erosion, immediately trigger the Aero Erosion DMG once. The targets take 40% more DMG from Fleurdelys.
Análise editorial Prydwen
After casting Resonance Liberation - Blade of Howling Squall, raise the Aero Erosion stacks on the target hit to max. Casting Resonance Liberation - Blade of Howling Squall no longer removes the Aero Erosion stacks on the target.
Within **30s **after casting Intro Skill - Sword to Mark Tide's Trace, Intro Skill - Sword to Call for Freedom, Resonance Liberation - A Knight's Heartfelt Prayers, and Resonance Liberation - Blade of Howling Squall, when any Resonator in the team inflicts Aero Erosion on the targets with max stacks of Aero Erosion, immediately trigger the Aero Erosion DMG once.
The targets take 40% more DMG from Fleurdelys.
Stats endgame (Lv90)
- HP: 35000-50000+
- DEF: 600+
- CRIT Rate: 65-80%+
- CRIT DMG: 240-270%+
- Energy Regen: 110%+
- Aero DMG Bonus: 30%+
Guia de rotação (gameplay)
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Basic Rotation
Cartethyia’s main rotation is really easy to perform thanks to her increased Interruption Resistance given by her Sword of Virtue effect. The rotation below is the most optimal way to minimize her rotation time while exploiting all the elements of her kit, as follows:
- Intro - Cartethyia
- Basic P2
- Basic P3
- Basic P4
- Skill: Sword to Bear Their Names
- Mid-air Attack - Cartethyia
- Ultimate: A Knight's Heartfelt Prayers
- (Skill 1) Forte: Sword to Answer Waves' Call
- Forte: Fleurdelys Mid-air Attack P3 (Hold Basic during Resonance Skill)
- Forte: Fleurdelys Basic P3
- Forte: Fleurdelys Basic P4
- Forte: Fleurdelys Basic P5
- (Skill 2) Forte: May Tempest Break the Tides
- Forte: Fleurdelys Basic P3
- Forte: Fleurdelys Basic P4
- Forte: Fleurdelys Basic P5
- Ultimate: Blade of Howling Squall
- Outro
While Cartethyia has a simple rotation which is set in stone, she has some useful tricks which you can make use of to save a bit of time or otherwise improve your team damage. Here are a bunch of tricks for you to use.
Cartethyia can adjust her rotation based on team composition:
- In most situations, the rotation we suggested is the best one, as it has the best compromise of damage for time spent on the field. It is fully functional with 14s Outro buffs and reduces Aero Erosion by the least amount of stacks, which makes it best for teams where Aero Erosion stack maintenance matters more.
- However, with Ciaccona present on the team, or with an S3 Cartethyia, Aero Erosion will always be at max stacks. As a result, spending 1 more Aero Erosion and slightly extending the rotation by doing Mid-Air Attack 1 & 2 instead of Mid-Air Attack 3 will lead to slightly higher DPS. This is however mostly impractical as it depends on the HP threshold of the enemy you face – if the faster rotation can kill them, it’ll save more time. Remember to adjust your rotations accordingly to the situation if you want to optimize!
Cartethyia has several Swap Cancel windows:
- During her base Cartethyia form, Cartethyia is able to weave in her Resonance Skill in the middle of your other characters’ rotations. A good example of this is with Sanhua in a Cartethyia-Sanhua team. As Sanhua performs her Forte: Detonate Heavy Attack, it’s possible to switch out of Sanhua onto Cartethyia, perform her Resonance Skill, switch back to Sanhua when her animation is finished, then Outro into Cartethyia and skip out on doing this attack in the middle of her own rotation, saving a small bit of time. However, keep in mind that doing this process will require you to execute a Jump after her Basic Attack 4 in order to execute her Mid-Air Attack so that she can activate her Sword Shadow buffs. It is still faster to do so however.
- During her Fleurdelys form, Fleurdelys can swap out of the following abilities: Mid-Air Attack 3, Skill 2, Basic P5, Enhanced Heavy Attack.
- All of these abilities can be swapped out of (so long as an Outro buff which expires on swap isn’t present) and come back without delaying your Fleurdelys rotation by almost any time, as a result allowing you to weave in some extra attacks with your other characters for added damage & Concerto generation. This enables teams with Quickswap playstyles with characters like Changli.
- Doing this with Aero Rover enables them to make full use of Cartethyia’s Additional Ability which grants an extra 25 Windstrings for them when casting their Ultimate. Usually, they run into Concerto Energy problems, but if you Swap Cancel some of Fleurdelys’s abilities and weave in even a single Aero Rover attack, in most situations it’s enough to skip out on 1 Cloudburst Dance which speeds up your rotation and improves Team DPS!
Cartethyia can Animation Cancel some of her abilities.
- It is common for several characters to act out of certain actions quicker by interrupting them with certain abilities. Note to only do this when the damage from the abilities have fully come out (or will fully come out). In Cartethyia’s case, she makes use of this all throughout her rotation, as she is able to act out of certain abilities quicker via certain methods than if she were to follow up with a Basic Attack for example. This small delay where she is unable to perform any actions is called “endlag” and this endlag, lasting for a few tenths of a second in most cases, can be interrupted early via certain abilities. This is a strict improvement to her rotation time without forfeiting any damage, thus increasing DPS. Here are all the examples used in practice throughout her rotation:
- In Cartethyia form: Cancelling her Basic Attack 4’s endlag into her Resonance Skill or a Jump into a Mid-Air Attack.
- In Cartethyia form: Cancelling her Mid-Air Attack’s endlag with her Ultimate (this can be done really early while still activating Sword Shadow buffs, however you lose out on a good chunk of damage which is not worth it in almost every scenario. Make sure to do this with a bit of timing).
- In Fleurdelys form: Cancelling her Mid-Air Attack 3’s endlag with her Skill 2.
- In Fleurdelys form: Cancelling her Enhanced Heavy Attack’s endlag into her second Ultimate.
For more advanced players, make sure to incorporate most, if not all of these tricks throughout your entire rotation to take your Cartethyia’s damage way ahead of everyone else!
Lore
[Resonance Evaluation Report RA-X006]Time of Awakening unknown. It is speculated that due to the opposing influences exerted by Sentinel Imperator and Threnodian Leviathan, Cartethyia's Spectrum Performance data exceeds standard values by ▇▇▇▇▇▇▇. Calculation of accurate data using existing methods is impossible.Analysis of test samples has revealed a non-convergent Rabelle's Curve with a pronounced periodic waveform. Therefore, Cartethyia is classified as a Congenital Resonator.System has classified Cartethyia as a unique subject. Her file has been sealed under a special project group. Access clearance: ▇▇▇System will conduct continuous monitoring of Cartethyia.Cartethyia's waveform graph shows elliptical fluctuations with a stable Time Domain. Peak values between upper and lower bounds show intermittent upward trends, with peak values not yet exceeding critical threshold. No abnormal fluctuations have been observed.External and internal forces within Cartethyia have nearly reached a state of fusion.Resonant Criticality: High. Stability is high with minimal risk of Overclocking. However, it is worth noting that Cartethyia's body shows unstable power fluctuations when distant from Rinascita.Cartethyia is a rare individual who has undergone a Second Awakening, enabling her to transition freely between two forms. It must be emphasized that this is not a case of Overclocking, but rather the precise invocation of her powers.Note from a Bloom Bearer: When Miss Cartethyia... No, wait, Fleurdelys, demonstrated her powers, the storm nearly tore the entire simulation apart! My, oh, my. We gotta take extra precautions with our next test!
Última atualização: 03/05/2026
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