Visão geral
Uma garota acompanhada de dois pelúcias de lã, um preto e um branco. Encore, consultora dos Black Shores, anseia criar histórias felizes com doces, contos de fadas e sua imaginação.
Bônus de Trace (passivos)
Prioridade de leveling
Build recomendado
Build Recomendado (Prydwen)
RecomendadoArma principal
StringmasterStats principais por slot
- 4-costCRIT DMG > CRIT Rate
- 3-costFusion DMG > ATK%
- 3-costFusion DMG
- 1-costATK%
- 1-costATK%
4-cost
CRIT DMG > CRIT Rate
3-cost
Fusion DMG > ATK%
3-cost
Fusion DMG
1-cost
ATK%
1-cost
ATK%
Sub-stats (prioridade)
Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK > Basic DMG% > Skill DMG%
Sets de Echo
- #1
Molten Rift100.0% - #2
Flaming Clawprint96.6%Echo principal:
Lioness of Glory2c
Detalhes editoriais (sets + main echoes)
Sets de Echo recomendados
1. Molten Rift — 100.0%
- 2pc: Fusion DMG% increases by 10%.
- 5pc: Upon using Resonance Skill, Fusion DMG increases by 30% for 15s.
Offers a 10% unconditional Fusion DMG% boost and an additional 30% Fusion DMG% after using a Resonance Skill for a grand total of 40% additional Fusion damage. On Encore, if using her standard rotation, make sure to cast a Resonance Skill right before casting Ultimate (you can cancel it instantly to save time while still activating the effect!)
Below you can find Main Echo options that you should be using with the set:
Main Echoes recomendados:
- Nightmare: Inferno Rider (cost 2) — Offers an unconditional 12% Fusion DMG and 12% Resonance Skill DMG boost when placed in the Main Echo slot, making it a solid choice for Fusion focused resonators who emphasize Resonance Skill damage. While Resonance Skill damage isn't Encore's main damage type, it does provide a solid enough boost to warrant usage due to how easy it is to activate this Echo skill comparatively to the non-nightmare variant.
- Inferno Rider (cost 2) — Gives a 12% Basic Attack DMG bonus and 12% Fusion DMG bonus after being transformed into and its last of 3 hits was dealt, for a duration of 15 seconds. This makes this Echo preferable for characters who prefer Basic DMG over Skill DMG, but this option is more difficult to incorporate in rotations than the Nightmare variant, often requiring Swap Cancelling to be smooth. Still Encore's best choice overall if you can manage it properly.
2. Flaming Clawprint — 96.6%
- 2pc: Fusion DMG + 10%.
- 5pc: Casting Resonance Liberation grants all Resonators in the team 15% Fusion DMG Bonus and the caster 20% Resonance Liberation DMG Bonus, lasting for 35s.
Increases Fusion DMG Bonus by 10% unconditionally and gives all party members 15% Fusion DMG Bonus when casting Ultimate on top of giving the equipper 20% Liberation DMG Bonus, all of these effects lasting 35s (which means they can be permanently applicable if maintained). Note that this effect does not stack if running the set multiple times in the same team. Not optimal on Encore in her best teams, but definitely worth using in a Dual DPS team with Changli or Brant to also increase their damage. Note that this set forces Encore into using her Ultimate-enhanced Forte Heavy Attack due to boosting Liberation damage significantly.
Below you can find Main Echo options that you should be using with the set:
Main Echoes recomendados:
- Lioness of Glory (cost 2) — Increases Liberation and Fusion damage by 12% when equipped in the Main Slot, a simple Summon Echo that deals damage and doesn't cost any time or have any condition on the cast. The best and only option that the Flaming Clawprint Echo set has.
Ranking completo de armas
Armas recomendadas (ranking Prydwen)
- Stringmaster (R1) — 110.0%
- Lv90: Stats at Level 90: ATK: 500 | CRIT Rate: 36%
- Calculations assume the passive is fully active at the start of the rotation. Yinlin's signature Rectifier is famous for its wide-spread use among all Rectifier damage dealers, Encore included. Thanks to its super high amount of CRIT Rate and generic damage boost on top of an easily activated ATK% boost, it stands above all other Rectifiers as the overall best weapon in the game.
- Rime-Draped Sprouts (R1) — 104.4%
- Lv90: Stats at Level 90: ATK: 500 | CRIT DMG: 72%
- Calculations assume an instantly-cancelled Skill after Intro before Ultimate. Zhezhi's Signature weapon doesn't compare in terms of wide-spread usage to Stringmaster but remains fantastic on Encore thanks to its great base stats and its ramp-up Basic DMG Bonus effect when casting multiple Skills (which Encore can do just fine, while not benefitting from the off-field effect).
- Whispers of Sirens (R1) — 103.8%
- Lv90: Stats at Level 90: ATK: 500 | CRIT DMG: 72%
- Cantarella's Signature gives good base stats and a 40% Basic Attack DMG Bonus for most of Encore's rotation, but isn't as strong in comparison to the above options as they give a higher amount of stats (as the Havoc RES Shred effect of this weapon is not exploitable by Encore at all).
- Lethean Elegy (R1) — 103.7%
- Lv90: Stats at Level 90: ATK: 588 | CRIT Rate: 24.3%
- Phrolova's Signature weapon has a high Base ATK and good CRIT Rate and ATK buffs on top of a Skill DMG Increase and DEF Ignore effect. While all of these effects are good, the values are on the lower end, and since the big Echo Skill DMG Amplify effect isn't fully taken advantage of by Encore, which makes this weapon rank lower than the above options.
- Luminous Hymn (R1) — 102.3%
- Lv90: Stats at Level 90: ATK: 500 | Crit. Rate: 36%
- Simple ATK and CRIT Rate stat-stick for Encore who does not benefit from this weapon's Spectro Frazzle-focused effects.
- Cosmic Ripples (R1) — 100.0%
- Lv90: Stats at Level 90: ATK: 500 | ATK: 54%
- Encore's strongest permanently available option, which grants her a massive ATK stat as well as a ramp-up Basic Attack DMG Bonus effect.
- Radiant Dawn (R5) — 94.4%
- Lv90: Stats at Level 90: ATK: 412 | CRIT DMG: 40.5%
- Calculations assume an instantly-cancelled Skill after Intro before Ultimate. The newest Battle Pass-exclusive provides a CRIT DMG secondary stat as well as an ATK and Basic Attack DMG Bonus increase when casting Skill, easily maintained throughout all of Encore's rotation, making it a great 4-star choice overall.
- Augment (R5) — 94.4%
- Lv90: Stats at Level 90: ATK: 412 | CRIT Rate: 20.2%
- Battle Pass-exclusive weapon that gives lots of ATK and CRIT Rate. A simple yet effective choice.
- Fusion Accretion (R5) — 87.7%
- Lv90: Stats at Level 90: ATK: 462 | ATK: 18.2%
- Calculations assume an instantly-cancelled Skill after Intro before Ultimate. Great weapon choice to ease Energy Requirements thanks to its good ATK increasing effects paired with a flat Energy restoration when casting Skill.
- Jinzhou Keeper (R5) — 83.2%
- Lv90: Stats at Level 90: ATK: 387 | ATK: 36.4%
- A permanently available choice obtained either at the start of the game via a selection box or via gacha. Overall Encore's best F2P option as it gives a good amount of ATK, which is further boosted when casting Intro skill. Pales in comparison to above options due to not doing much else.
- Waltz in Masquerade (R5) — 78.9%
- Lv90: Stats at Level 90: ATK: 462 | ATK: 18.2%
Times recomendados
Best Team
PrincipalIf using Brant, put him in the second slot buffed by Lupa and have him buff Encore.
With Sanhua
Best Team (Dual DPS)
Habilidades
Wooly Attack
normalBasic Attack Encore performs up to 4 consecutive attacks, dealing Fusion DMG. Basic Attack: Wooly Strike After Basic Attack 4, press the Normal Attack button to attack the target, dealing Fusion DMG. Heavy Attack Encore consumes STA to attack the target, dealing Fusion DMG. Mid-air Attack Encore consumes STA to perform a Mid-Air Plunging Attack, dealing Fusion DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.
Heavy Attack DMG
94.10%
Dodge Counter DMG
63.34%*2
Mid-air Attack STA Cost
30
Flaming Woolies
resonance skillFlaming Woolies Encore summons Cloudy and Cosmos to attack with burning rays, dealing Fusion DMG. Energetic Welcome After casting Flaming Woolies, use Resonance Skill to perform Energetic Welcome, dealing Fusion DMG.
Cosmos Rave
resonance liberationAs Encore loses control, Cosmos breaks free and wreaks havoc on its surroundings. Basic Attack: Cosmos - Frolicking During Cosmos Rave, the Basic Attack is replaced with Cosmos - Frolicking, which performs up to 4 consecutive attacks, dealing Fusion DMG, considered as Basic Attack DMG. Cosmos: Heavy Attack During Cosmos Rave, the Heavy Attack is replaced with Cosmos - Heavy Attack, consuming STA to attack the target, dealing Fusion DMG, considered as Heavy Attack DMG. Resonance Skill: Cosmos - Rampage During Cosmos Rave, Flaming Woolies is replaced with Cosmos - Rampage, dealing Fusion DMG, considered as Resonance Skill DMG. Cosmos: Dodge Counter During Cosmos Rave, use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG, considered as Basic Attack DMG.
Heavy Attack DMG
109.44%
Dodge Counter DMG
33.19%*4
Tune Break: Rectifier
tune breakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Black & White Woolies
forte circuitHeavy Attack: Cloudy Frenzy When Encore's "Mayhem" is full, after casting a Heavy Attack, Encore will consume all "Mayhem" to enter the Mayhem state, reducing damage taken by 70%. Switching Characters does not interrupt the Mayhem state. After the Mayhem state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage. Heavy Attack: Cosmos Rupture During Cosmos Rave, when casting Heavy Attack, if "Mayhem" is full, Encore will consume all "Mayhem" to enter Cosmos' Mayhem state, reducing damage taken by 70%. Switching Characters does not interrupt the Cosmos' Mayhem state. After Cosmos' Mayhem state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation DMG. Mayhem Encore can hold up to 100 "Mayhem". When Normal Attack Wooly Attack hits a target, Encore restores "Mayhem". When Resonance Skill Flaming Woolies hits a target, Encore restores "Mayhem". When Resonance Skill Energetic Welcome hits a target, Encore restores "Mayhem". When Intro Skill Woolies Helpers hits a target, Encore restores "Mayhem". During the duration of Resonance Liberation Cosmos Rave, Encore restores "Mayhem" when hitting a target.
Woolies Helpers
introEncore pounces at the enemies with Cosmos, dealing Fusion DMG.
Skill DMG
100.00%
Thermal Field
outroEncore generates a Thermal Field centered around skill target, with a radius of 3m. Targets inside the Thermal Field are continuously burned, suffering Fusion DMG equal to 176.76% of Encore's ATK every 1.5s for 6s.
Angry Cosmos
inherentDuring the Resonance Liberation Cosmos Rave, when Encore's HP is above 70%, DMG dealt is increased by 10%.
Woolies Cheer Dance
inherentWhen Resonance Skill Flaming Woolies or Resonance Skill Cosmos - Rampage is cast, Encore's Fusion DMG Bonus is increased by 10% for 10s.
Análise
Encore é uma usuária de Rectificador de Fusão de 5 estrelas que pode ser jogada como Hyper Carry em equipes focadas em potencializá-la como a única causadora de dano ou em equipes de Troca Rápida onde ela é jogada ao lado de outra causadora de dano. Dependendo do estilo que você prefere, você pode ajustar de acordo - Se jogando Encore como Hyper Carry, você se concentrará principalmente em aplicar tantos buffs nela antes que ela use seu Ultimate para potencializar sua rotação de explosão de dano. Alternativamente, se jogando Encore em uma equipe de dupla DPS de Troca Rápida, você se concentrará em manter sua habilidade de Ressonância padrão e Eco em cooldown o máximo possível enquanto também faz o ciclo com o resto da sua equipe. Embora o Ultimate de Encore ainda seja considerado poderoso nessas equipes, ele é usado principalmente para preencher o tempo de inatividade entre os cooldowns de cada personagem.
Quando totalmente carregada, a Forte de Encore permite que seu Ataque Pesado seja aprimorado, transformando-o em um ataque de DPS alto com um período de lançamento significativo. Essa habilidade é aprimorada durante seu Ultimate e deve ser sempre lançada durante ele para efeito máximo. Além disso, apesar de ter a desvantagem de um período de lançamento significativo, essa habilidade pode ser Cancelada por Troca, o que deve ser executado todas as vezes que for ativada. No entanto, observe que ela tem uma pequena janela onde é vulnerável antes que possa ser trocada após atacar.
A habilidade de Encore é dividida em duas partes principais: na primeira parte, ela dispara uma rajada de bolas de fogo sobre uma duração de lançamento prolongada, não apenas causando DPS decentemente alto, mas também gerando quantidades significativas de energia de Ressonância. Na segunda parte de sua habilidade, ela gera uma grande explosão de fogo novamente causando bom dano, mas gerando muito menos energia de Ressonância. A segunda parte de sua habilidade é raramente usada, pois requer que você a acione imediatamente após a primeira parte de sua habilidade ter terminado de executar, o que é quase sempre Cancelado por Troca para evitar sua duração de lançamento prolongada.
Enquanto isso, o Ultimate de Encore a enviará a uma fúria, convertendo seu jogo de um mago de longo alcance em um atacante de curto alcance. A conversão altera e potencializa a maioria de suas habilidades, aumentando significativamente a saída de dano de Encore - a maior parte do qual vem de espammar seus ataques básicos.
Como você pode ter adivinhado pelas informações apresentadas acima, Encore é um personagem versátil que pode permanecer no campo por períodos de tempo variados. Ela pode trazer curtos estouros de dano através de sua habilidade de Ressonância e Eco em equipes de Troca Rápida, um estouro de dano sustentado muito maior em equipes de Hyper Carry, ou uma mistura de ambos. Independentemente de como você escolher jogá-la, uma coisa permanece consistente; no S0, tudo o que ela pode fazer é causar dano.
Se sua versatilidade não o vendeu nela, Encore também é um dos personagens mais fáceis de jogar no jogo na Torre de Adversário de fim de jogo. Sua habilidade é uma das mais fáceis e mais perdoadoras habilidades de Troca Rápida no jogo, e sua rotação de explosão de dano também é incrivelmente perdoadora de executar. Mesmo que você acabe desviando, você não perderá muito dano, pois a maioria de suas habilidades também tem fechamento de lacuna embutido nelas, o que significa que você realmente pode apenas apertar ataques e obter resultados razoáveis, desde que você desvie. A única coisa desafiadora sobre esse personagem é ativar seu Ataque Pesado aprimorado por sua habilidade Forte de forma limpa e trocar no momento certo com o Cavaleiro do Inferno.
Independentemente do estilo de jogo que você prefere para Encore, seja Hyper Carry ou construção de Troca Rápida, o Cancelamento de Troca é um mecanismo essencial para o seu jogo. Da mesma forma, independentemente da construção, Encore joga como uma causadora de dano em todas as equipes em que está presente e sempre usará um conjunto de dano focado em 5P.
No geral, Encore é uma opção de DPS sólida em equipes de Hyper Carry no fim do jogo, mas ainda mais forte em equipes de Troca Rápida, encontrando um lugar ao lado de muitos outros causadores de dano graças ao seu tempo de campo flexível.
Pontos fortes
- Pode ser jogado como Hyper Carry ou em times de dano duplo com troca rápida.
- Pode ser jogado em muito mais times do que muitos outros personagens do jogo graças à sua flexibilidade.
- Personagem muito fácil de pegar e jogar.
- Geração de energia de Ressonância incrível para si mesma e para a equipe.
- Tem uma ovelha de estimação.
Pontos fracos
- Ataques Pesados com carga forte têm uma pequena janela de entrada que pode deixar Encore vulnerável antes de ter chance de trocar.
- Tem potencial de parada limitado durante a forma não Ultimate.
- Opções de Eco mais desafiadoras de usar do que outros elementos.
Resonance Chain (S1 → S6)
Wooly's Fairy Tale
When Basic Attack hits a target, Encore's Fusion DMG Bonus is increased by 3%, stacking up to 4 time(s) for 6s.
Análise editorial Prydwen
When Basic Attack hits a target, Encore's Fusion DMG Bonus is increased by 3%, stacking up to 4 times for 6s.
Sheep-counting Lullaby
Encore additionally restores 10 Resonance Energy when casting Basic Attack Wooly Strike or Resonance Skill Energetic Welcome. This can be triggered once every 10s.
Análise editorial Prydwen
Encore additionally restores **10 **Resonance Energy when casting Basic Attack Woolies Attack or Resonance Skill Energetic Welcome. This can be triggered once every 10s.
Fog? The Black Shores!
The DMG multiplier of Heavy Attack Cloudy Frenzy and Heavy Attack Cosmos Rupture is increased by 40%.
Análise editorial Prydwen
The DMG multiplier of Resonance Liberation Cloudy: Frenzy and Resonance Liberation Cosmos: Rupture is increased by 40%.
Adventure? Let's go!
Heavy Attack Cosmos Rupture increases the Fusion DMG Bonus of all team members by 20% for 30s.
Análise editorial Prydwen
Resonance Liberation Cosmos: Rupture increases the Fusion DMG Bonus of all team members by** 20%** for 30s.
Hero Takes the Stage!
Resonance Skill DMG Bonus is increased by 35%.
Análise editorial Prydwen
Resonance Skill DMG Bonus is increased by **35%. **
Woolies Save the World!
During Resonance Liberation Cosmos Rave, Encore gains 1 stack(s) of "Lost Lamb" every time she deals damage, each stack increasing her ATK by 5% for 10s, stacking up to 5 time(s).
Análise editorial Prydwen
During Resonance Liberation Cosmos: Rave, Encore gains **1 **stack(s) of "Lost Lamb" every time she deals damage, each stack increasing her ATK by 5% for 10s, stacking up to 6 time(s).
Stats endgame (Lv90)
- HP: 15000+
- DEF: 1200+
- ATK: 2000-2400+
- CRIT Rate: 60-75%+
- CRIT DMG: 215-285%+
- Energy Regen: 105-130% - Lower end was estimated using the optimized rotation, Higher end was estimated using the simple rotation
- Fusion DMG Bonus: 40-70%+
Guia de rotação (gameplay)
Expandir guia completo
WARM UP
When awaiting cooldowns, building energy for Encore and cycling through your team for Concerto or playing Encore in Quick Swap, aim to execute the following warm-up moves on cooldown. Ensure all of the following abilities are always utilized to maximize her damage, this is even more so important when playing Encore in Quick Swap teams, where she has less field time to utilize her Ultimate.
- Use Resonance Skill P1 Flaming Woolies on cooldown and immediately Swap-Cancel it after casting, allowing you to play another character while Encore finishes the cast in an immune state.
- Use Encore’s Echo on cooldown, especially if Inferno Rider, performing any Swap-Cancels where required. When playing Encore in teams with ample time for her Ultimate usage, ensure Echo buff is active throughout her Ultimate duration.
- Use Charged Heavy Attack whenever Encore’s Forte Gauge is full and Swap-Cancel to the next character immediately. Whenever possible, align usage of Forte Gauge with her Ultimate for a large increase in its damage.
EASY & BASIC BURST COMBO
When playing teams that focus on Encore's Ultimate or when you have field time to spare after all other cooldowns have been expended in Quick Swap team's execute the following burst combo on Encore.
Ending Encore’s Ultimate early to cast Rupture before duration concludes can be a viable strategy in Quick Swap teams, so as to not waste other DPS cooldowns. Whereas, if Encore is the sole DPS that is buffed by teammates, this is generally advised against.
- Echo (Use before combo but refer to Echo recommendations for exact specifics for your chosen Echo)
- Intro
- Ultimate
- Skill: Cosmos: Rampage
- Basic ATK: Cosmos: Frolicking P1
- Basic ATK: Cosmos: Frolicking P2
- Basic ATK: Cosmos: Frolicking P3
- Basic ATK: Cosmos: Frolicking P4
- Skill: Cosmos: Rampage
- Basic ATK: Cosmos: Frolicking P1
- Basic ATK: Cosmos: Frolicking P2
- Basic ATK: Cosmos: Frolicking P3
- Basic ATK: Cosmos: Frolicking P4
- Skill: Cosmos: Rampage
- Heavy ATK: Cosmos: Rupture (Swap-Cancel The Moment Encore Begin's Channelling)
- Outro
ADVANCED BURST COMBO
For those aiming even more damage when playing Encore and are confident in their mechanical abilities, there are a number of tricks you can employ to increase her damage at cost of difficulty increase in battle. This is achieved via executing more Basic Attacks after each Ultimate, here is what you will need to adjust:
- Core of new rotates lies in cancellation of Encore’s 4th enhanced Basic Attack animation, allowing you to start your next action much faster. This can be achieved by interrupting it via Skill usage or a Dash, you will need to perform one of these cancels 3 times during her Ultimate in this new rotation.
- The other change is, this rotation gives one enhanced Skill use in favor of 4 more Basic Attacks, this leads to increased damage but leaves you with very less time to execute the entire combo without losing out on final Basic Attack, Skill and Forte Heavy Attack if you mess up. up.
- Echo (Use before combo but refer to Echo recommendations for exact specifics for your chosen Echo)
- Intro
- Ultimate
- Basic ATK: Cosmos: Frolicking P1
- Basic ATK: Cosmos: Frolicking P2
- Basic ATK: Cosmos: Frolicking P3
- Basic ATK: Cosmos: Frolicking P4
- Skill: Cosmos: Rampage (Use Skill to animation cancel Frolicking P4)
- Basic ATK: Cosmos: Frolicking P1
- Basic ATK: Cosmos: Frolicking P2
- Basic ATK: Cosmos: Frolicking P3
- Basic ATK: Cosmos: Frolicking P4 (Dash Cancel this attack)
- Basic ATK: Cosmos: Frolicking P1
- Basic ATK: Cosmos: Frolicking P2
- Basic ATK: Cosmos: Frolicking P3
- Basic ATK: Cosmos: Frolicking P4
- Skill: Cosmos: Rampage (Use Skill to animation cancel Frolicking P4)
- Heavy ATK: Cosmos: Rupture (Swap-Cancel the moment Encore begins channelling)
- Outro
No Forte Rotation
Encore’s best rotation, detailed below, requires precise Animation Cancel timings but will lead to the highest damage increases if performed successfully. In this rotation, we choose to forfeit performing her Forte Heavy Attack entirely in favour of a third Cosmos Rampage Skill cast, which can’t usually be done while ensuring the Forte Heavy Attack is cast within the duration of Encore’s Ultimate transformation.
Securing this third Skill cast while ensuring 3 Basic Attack 4’s are cast is complex and barely possible (note that you should always prioritize doing at least 3 Basic Attack 4’s per rotation as it is the bulk of Encore’s damage).
Additionally, swapping back to cast Encore’s Energetic Welcome is an advanced technique which requires you to pay close attention to your gameplay so this rotation might not be feasible to all players, but it is the theoretical best.
Encore’s Forte Heavy Attack can be performed while your other characters are rotating, but due to Encore’s tendency to rotate quickly this will not be feasible in most teams. However, it should be commonly usable in Mono Fusion teams (and teams featuring Lupa in general) due to their longer rotation durations.
Similarly, Encore’s Energetic Welcome which we cast at the end of her rotation after her Outro requires you to swap back into Encore immediately, which should always be performed as it will lead to a steep damage loss to miss out on this damage.
One practical advantage of using this rotation is that having to perform Dodge Counters isn’t an issue at all — using this rotation, you don’t need to pay attention to your Ultimate’s duration as you can check your Skill cooldown for that. As long as it’s used on cooldown, you should know that when the third Skill comes back up, your Ultimate duration is about to end. Using other rotations, it may be tricky to time your Forte Heavy Attack right before your Ultimate ends if Dodge Counters have to be performed, but this is not an issue here.
Here’s what it looks like:
- Echo (Use before combo but refer to Echo recommendations for exact specifics for your chosen Echo)
- Intro
- Ultimate
- Skill: Cosmos Rampage
- Basic ATK: Cosmos: Frolicking P1
- Basic ATK: Cosmos: Frolicking P2
- Basic ATK: Cosmos: Frolicking P3
- Basic ATK: Cosmos: Frolicking P4 (Dash Cancel this attack)
- Basic ATK: Cosmos: Frolicking P1
- Basic ATK: Cosmos: Frolicking P2
- Basic ATK: Cosmos: Frolicking P3
- Basic ATK: Cosmos: Frolicking P4
- Skill: Cosmos: Rampage (Use Skill to animation cancel Basic P4)
- Basic ATK: Cosmos: Frolicking P1
- Basic ATK: Cosmos: Frolicking P2
- Basic ATK: Cosmos: Frolicking P3
- Basic ATK: Cosmos: Frolicking P4 (Dash Cancel this attack)
- Basic ATK: Cosmos: Frolicking P1
- Basic ATK: Cosmos: Frolicking P2
- Skill: Cosmos: Rampage (Use Skill to animation cancel Basic P4)
- —> Ultimate duration expires
- Skill: Flaming Woolies (swap)
- Outro
- Skill: Energetic Welcome (come back on Encore immediately to cast this, then immediately swap out again)
Lore
Evaluation Basis: [Resonance Assessment 1631-G]The exact time of Resonator Encore's Awakening remains uncertain. According to Encore's reports and resonance inspection, the sheep-like entities that accompany her are considered to be manifestations of her imagination and psychological state. They are believed to represent her Forte abilities.Encore's Resonance Assessment was found to be influenced by the collective emotion in the testing environment, exhibiting a strong Syntony response. The cause of her Awakening remains unconfirmed.Encore bears a Tacet Mark on her upper back, and Post-Awakening examinations have revealed minor physical mutations, including wool-like hair tips. In times of heightened emotional states, she may also manifest sheep-like horns, requiring caution from testing personnel.Analysis of test samples has revealed a non-convergent Rabelle's Curve with a noticeable periodic waveform, which classifies Encore as a Congenital Resonator.Resonator Encore's waveform graph shows zigzag fluctuations. The pattern of Time Domain is irregular. Both the upper and lower peak values are high and manifest proximity to the Criticality level. The waveform displays segments of partial fuzziness and abnormal waveform can be seen.Resonant Criticality: relatively high, combined with low stability. Risk of Overclocking is significant.It is recommended to contact her guardian for routine examinations and provide psychological intervention if necessary.Scribbled annotation: Encore says Aalto is NOT her guardian! Don't want examinations! She likes stories better!Annotation to the annotation: Please be good, little one. We have candies for you if you want some.
Última atualização: 03/05/2026
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