Galbrena

Galbrena

5Fusão FusãoPistolas Pistolas
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Galbrena in Wuthering Waves is a 5 Stars Fusion character who wields a Pistols as their weapon type. Cold and decisive, she is the "Discord Slayer" who hunts across Solaris and the same "Fiend of Ever-burning Flame" spoken of in whispers. Now, she serves as a Black Shores Consultant, active across the world.

Bônus de Trace (passivos)

CRIT DMG:+16%
ATK%:+12%

Prioridade de leveling

Forte CircuitRes. LiberationBasic AttackRes. SkillIntro Skill

Build recomendado

Build Recomendado (Prydwen)

Recomendado

Arma principal

Stats principais por slot

  • 4-costCRIT DMG > CRIT Rate
  • 3-costFusion DMG > ATK%
  • 3-costFusion DMG
  • 1-costATK%
  • 1-costATK%

Sub-stats (prioridade)

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK > Heavy Attack DMG%

Sets de Echo

Detalhes editoriais (sets + main echoes)

Sets de Echo recomendados

1. Flamewing's Shadow — 100.0%

  • 2pc: 3 Set: Dealing Echo Skill DMG increases Heavy Attack Crit. Rate by 20% for 6s. Dealing Heavy Attack DMG increases Echo Skill Crit. Rate by 20% for 6s. While both effects are active, gain 16% Fusion DMG Bonus.

Increases the CRIT Rate of Echo skills and Heavy Attacks and increases Fusion DMG Bonus when both effects are active. This makes it the best bundle of stats for Galbrena, who is the only one able to use this Echo set effectively.

Best combined with your choice of:

Below you can find Main Echo options that you should be using with the set:

Main Echoes recomendados:

  • Corrosaurus (cost 1) — Always use Echo Active Skill before executing Galbrena's Enhanced Skill to generate Afterflame. Summon Echo that provides a small amount of damage and 20% Echo as well as 12% Fusion DMG Bonus when equipped in the main slot, being both of Galbrena's main damage types.
Ranking completo de armas

Armas recomendadas (ranking Prydwen)

  1. Lux & Umbra (R1) — 100.0%
  • Lv90: Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
  • Galbrena's Signature Weapon has great base stats and a passive focusing around giving Damage Amplify to Heavy Attacks and Echo Skills in tandem with one another. When both effects are stacked, it even gives a small DEF Ignore boost to further increase this weapon's potential. Overall this is her best choice easily.
  1. Phasic Homogenizer (R1) — 91.8%
  • Lv90: Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
  • Um generalista incrível de pistola permanentemente disponível que pode melhorar universalmente o ATK do usuário, o bônus de dano e o dano crítico. Pode se aproximar de muitas assinaturas de personagens e é geralmente indispensável para a maioria das contas.
  1. The Last Dance (R1) — 84.3%
  • Lv90: Stats at Level 90: ATK: 500 | CRIT DMG: 72%
  • Simple ATK and CRIT DMG stat-stick for Galbrena, who does not benefit from this weapon's Skill DMG-increasing effects.
  1. Spectrum Blaster (R1) — 84.2%
  • Lv90: Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
  • Simple ATK and CRIT DMG stat-stick for Galbrena who does not benefit from this weapon's Tune Break and Basic DMG-focused effects.
  1. Static Mist (R1) — 81.6%
  • Lv90: Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
  • The standard banner 5-star is a great choice for Galbrena, having a fully utilized passive in Mono Fusion teams to buff the next incoming character's damage (Lupa for example), while still being generally useful via its high Base ATK, CRIT Rate and Energy Regen stats in any team. This makes it not face significant drop-offs compared to her Signature weapon, which isn't necessary to clear endgame contents thanks to Static Mist, provided Galbrena has good teammates to back her up.
  1. Woodland Aria (R1) — 79.8%
  • Lv90: Stats at Level 90: ATK: 500 | CRIT Rate: 36%
  • Simple stat-stick for Galbrena, who does not benefit from this weapon's Aero Erosion-focused effects.
  1. Solar Flame (R5) — 77.0%
  • Lv90: Stats at Level 90: ATK: 412 | CRIT Rate: 20.3%
  • This Battle Pass exclusive provides a good CRIT Rate stat as well as a ramp-up ATK and Heavy ATK DMG increase when dealing Basic or Heavy Attack DMG, all fantastic stats for Galbrena. However, it isn't as strong as any 5-star choice due to its lower Base ATK than the choices above.
  1. Relativistic Jet (R5) — 71.8%
  • Lv90: Stats at Level 90: ATK: 462 | ATK: 18.2%
  • Overall a great 4-star choice for Galbrena who needs a slight amount of Energy. This weapon's passive increases ATK and restores flat Energy when casting Skill, which makes it a solid choice for her as it makes her not require any Energy Regen substats, although it's not comparable to any 5-star.
  1. Pistols#26 (R5) — 68.4%
  • Lv90: Stats at Level 90: ATK: 387 | ATK: 36.4%
  • The best no-gacha option, this craftable 4-star provides extra ATK over time assuming you don't get hit. This weapon will perform worse than calculated if Galbrena gets hit by enemies often, however it should still outclass any other option than the ones listed above.

Times recomendados

Team #1: Best Team

Principal

Team #2: With Qiuyuan

Team #3: Mono Fusion Alternatives

Brant is only stronger than Mortefi at a minimum of S0R1 with endgame-level Echoes. Mortefi can outperform him at lower investments.

Team #4: Alt Premium Teams

Phrolova is significantly stronger than Iuno here, making for a noticeable jump in power.

Aparece em times de

Galbrena é recomendado(a) em 4 times de outros personagens.

Habilidades

Slayer's Trigger

normal

Basic Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. Basic Attack Stage 1 to 3 DMG are considered as Heavy Attack DMG, and Basic Attack Stage 4 DMG as Echo Skill DMG. Normal Attack right after performing Basic Attack Stage 4 to perform Basic Attack Stage 2. Heavy Attack - Volley of Death Consume STA to attack the target and perform up to 3 consecutive attacks, dealing Fusion DMG. Stage 3 DMG is considered as Echo Skill DMG. Normal Attack right after performing Heavy Attack - Volley of Death Stage 1 to perform Basic Attack Stage 2. Normal Attack right after performing Heavy Attack - Volley of Death Stage 2 or 3 to perform Basic Attack Stage 3. Mid-air Attack - Ashfall Barrage While in mid-air, Normal Attack to consume STA to perform a Plunging Attack, dealing Fusion DMG, considered as Heavy Attack DMG. While in mid-air, hold Normal Attack to continuously consume STA to launch a barrage of shots at targets below, dealing Fusion DMG, considered as Heavy Attack DMG. If Galbrena does not land when interrupted during the barrage, she cannot immediately cast this skill again. Release Normal Attack during the barrage to cast Plunging Attack. Normal Attack right after casting Plunging Attack to cast Basic Attack Stage 3. Dodge Counter - Blood for Blood Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG, considered as Heavy Attack DMG. Normal Attack right after casting this skill to cast Basic Attack Stage 4.

Dodge Counter - Blood for Blood DMG

20.65%+20.65%+30.97%+30.97%

Attack - Ashfall Barrage Plunging Attack DMG

72.00%

Attack - Ashfall Barrage Sustained Fire DMG

13.50%

STA Cost

10

Edge Transcended

resonance skill

Resonance Skill - Encroach Dash forward and leap into the air. Flip backward upon hitting the target, dealing Fusion DMG, considered Heavy Attack DMG. Resonance Skill - Ascent of Malice Upon reaching 100 points of Sinflame, Resonance Skill is replaced with Resonance Skill - Ascent of Malice. Slash at enemies with her wings, dealing Fusion DMG, considered Heavy Attack DMG. Upon casting this skill: - Galbrena enters Demon Hypostasis. - Sinflame is converted into an equivalent amount of Purging Flame. - Can be followed by Basic Attack - Seraphic Execution Stage 2.

Resonance Skill - Encroach DMG

5.40%+12.60%

Resonance Skill - Ascent of Malice DMG

25.94%+25.94%

Hellfire Absolution

resonance liberation

Attack the target and deal Fusion DMG, considered Echo Skill DMG. Gain 85% DMG Multiplier increase for Basic Attack - Seraphic Execution, Heavy Attack - Flamewing Verdict, Mid-air Attack - Hellsent Barrage, and Dodge Counter - Purgatory Scourge for 14s while in Demon Hypostasis. Normal Attack after casting Resonance Liberation to cast Basic Atttack Stage 2. While in Demon Hypostasis, cast Basic Attack - Seraphic Execution Stage 2 instead. Can be cast in mid-air close to the ground.

Liberation - Hellfire Absolution DMG

55.79%+45.64%*11

Tune Break: Pistols

tune break

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Beyond Threshold

forte circuit

Threshold State By default, Galbrena is in Threshold State, and in this state, she accumulates Afterflame and Sinflame. Demon Hypostasis While in Demon Hypostasis, Basic Attack, Heavy Attack - Volley of Death, Mid-air Attack - Ashfall Barrage, Dodge Counter - Blood for Blood, and Resonance Skill - Encroach are replaced with Basic Attack - Seraphic Execution, Heavy Attack - Flamewing Verdict, Mid-air Attack - Hellsent Barrage, Dodge Counter - Purgatory Scourge, and Resonance Skill - Ravage, which consume Purging Flame on hit. While in Demon Hypostasis, every point of Afterflame increases the DMG of Basic Attack - Seraphic Execution, Heavy Attack - Flamewing Verdict, Mid-air Attack - Hellsent Barrage, Resonance Skill - Ravage, and Dodge Counter - Purgatory Scourge by 1.5%, up to 60%, which is removed upon exiting Demon Hypostasis. When Purging Flame depletes or after staying in Demon Hypostasis for over 50s, Demon Hypostasis ends automatically. Basic Attack - Seraphic Execution Perform up to 5 consecutive attacks, dealing Fusion DMG. Consume Purging Flame on hit. Stage 1 to 3 DMG are considered Heavy Attack DMG, and Stage 4 & 5 DMG Echo Skill DMG. Normal Attack after casting Basic Attack - Seraphic Execution Stage 5 to cast Basic Attack - Seraphic Execution Stage 3. Heavy Attack - Flamewing Verdict Consume STA to attack the target and perform up to 3 consecutive attacks, dealing Fusion DMG. Consume Purging Flame on hit. Stage 3 DMG is considered Echo Skill DMG. Normal Attack after casting Heavy Attack - Flamewing Verdict Stage 1 to cast Basic Attack - Seraphic Execution Stage 2. Normal Attack after casting Heavy Attack - Flamewing Verdict Stage 2 & 3 to cast Basic Attack - Seraphic Execution Stage 3. Mid-air Attack - Hellsent Barrage While in mid-air, Normal Attack to consume STA to perform aerial attacks, dealing Fusion DMG, considered Heavy Attack DMG. Consume Purging Flame on hit. While in mid-air, hold Normal Attack to continuously consume STA to launch a barrage of shots at targets, dealing Fusion DMG, considered Heavy Attack DMG. Consume Purging Flame on hit. If Galbrena does not land when interrupted during the barrage, she cannot immediately cast this skill again. Release Normal Attack during the barrage to cast Plunging Attack. Normal Attack after the Plunging Attack to cast Basic Attack - Seraphic Execution Stage 3. Dodge Counter - Purgatory Scourge Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG, considered Heavy Attack DMG. Normal Attack right after casting this skill to cast Basic Attack - Seraphic Execution Stage 4. Resonance Skill - Ravage Dash forward and leap into the air. Flip backward upon hitting the target, dealing Fusion DMG, considered Heavy Attack DMG. Consume Purging Flame on hit. Resonance Skill - Ravage and Resonance Skill - Encroach share a cooldown. Hellstride Dodge on the ground while casting Galbrena's own skills to cast Hellstride to deal a fixed amount of Fusi

Attack - Hellsent Barrage Plunging Attack DMG

80.00%

Attack - Hellsent Barrage Sustained Fire DMG

15.00%

Resonance Skill - Ravage DMG

5.40%+12.60%

Hellflare Overload

intro

Attack the target and deal Fusion DMG. Hold Normal Attack after casting this skill to cast Heavy Attack - Volley of Death Stage 2. While in Demon Hypostasis, cast Heavy Attack - Flamewing Verdict Stage 2 instead. Normal Attack right after casting this skill to perform Basic Attack Stage 2, which is replaced with Basic Attack - Seraphic Execution Stage 2 if Galbrena is in Demon Hypostasis.

Intro Skill - Hellflare Overload DMG

47.34%

Ashen Pursuit

outro

Attack the target, dealing Fusion DMG equal to 79.5%*3+556.5% of Galbrena's ATK.

Outro Skill DMG

39.99%*3+279.92%

Oathbound Hunt

inherent

1 stack of Fated End is inflicted on the target when the following skills hit: Intro Skill, Basic Attack, Basic Attack - Seraphic Execution, Dodge Counter, Heavy Attack - Volley of Death, Heavy Attack - Flamewing Verdict, Mid-air Attack, Hellstride, Resonance Skill - Encroach, Resonance Skill - Ascent of Malice, Resonance Skill - Ravage and Resonance Liberation, up to 4 stacks. Each stack Amplifies the DMG directly dealt by Galbrena's Normal Attack, Resonance Skill, Forte Circuit, Resonance Liberation, Intro Skill, and Outro Skill by 5% for 5.5s. The same type of skill can trigger this effect on the same target once every 5s. Resonance Skill - Encroach and Resonance Skill - Ravage are considered the same type of skill.

Sin Feaster

inherent

Casting Basic Attack Stage 4, Basic Attack - Seraphic Execution Stage 5, Heavy Attack - Volley of Death Stage 3, and Heavy Attack - Flamewing Verdict Stage 3 recovers 10 points of STA.

Análise

Análise

Galbrena é uma pistola de fusão de 5 estrelas com dano de ataque básico que, apesar do que sua classe de arma sugere, se aproxima de seus alvos para causar dano massivo de Corte sob seu estado aprimorado chamado Demon Hypostasis. Acessar esse estado e otimizar seu dano por meio dos vários autobuffs incluídos em seu kit é a chave para desbloquear seu potencial máximo.

Mecânicas Principais

O kit de Galbrena se concentra em entrar em uma postura chamada Demon Hypostasis. Isso permite que ela lance ataques muito aprimorados que causam a grande maioria de seu dano, mas com o custo de pontos de Forte chamados Sinflame. Eles são convertidos 1 para 1 em Purging Flame, que é então gasto para lançar seus movimentos aprimorados em Demon Hypostasis. Como resultado, o foco de seu kit é gerar seu máximo de 100 Sinflame e, em seguida, gastá-lo após entrar em Demon Hypostasis, entrando com o Skill Aprimorado.

A quantidade de Sinflame gerada atualmente é visível em sua barra de Forte, marcada em azul fora de Demon Hypostasis. Em Demon Hypostasis, apenas Purging Flame será visível.

Por meio de suas Passivas Inerentes, Galbrena possui recuperação de Stamina em muitos de seus ataques e um efeito de amplificação de dano de até 20%, que é fácil de empilhar completamente, bem como 20% de ATK, que estará ativo durante a maior parte de sua rotação. Muitos autobuffs formam um kit forte e autossuficiente.

Além disso, ela possui uma barra de Forte extra marcada em vermelho, que acumula até 40 pontos. É chamada Afterflame e se renova lançando habilidades de Echo, a uma taxa de 8 pontos por. Isso aumenta o dano recebido de inimigos durante Demon Hypostasis em até 60% (1,5% por ponto).

O acima é especialmente importante porque o dano recebido é um multiplicador muito raramente visto nos kits de personagens (principalmente em Sequências altas como as de Cartethyia e Phrolova). Em qualquer personagem, na maioria dos casos, é raro o suficiente para ser considerado um multiplicador completamente único que aumenta o dano geral em qualquer porcentagem indicada. Em outras palavras, o dano de Galbrena aumenta em até 60% com vários lançamentos de habilidades de Echo na equipe que você pode substituir (em suas melhores equipes, isso normalmente não será maximizado e será deixado em 36% sem Phrolova, 48% com Phrolova).

E para aqueles que estão curiosos: o dano recebido é o oposto da redução de dano observável na Torre de Adversidade. Eles interagem diretamente um com o outro e são considerados o mesmo multiplicador de dano.

Ataques fora de Demon Hypostasis

Fora de Demon Hypostasis, Galbrena geralmente quererá executar ataques básicos porque eles reabastecem sua medidor de Forte mais rapidamente. Como resultado, podemos explorar o seguinte durante suas rotações:

  • Intro leva a Ataque Básico 2;
  • Ataque Básico 4 leva a Ataque Básico 2;
  • Contra-ataque de Esquiva leva a Ataque Básico 4 (situacional).
  • Ataque Básico 4 é uma ótima janela de Cancelamento de Troca se nenhum buff de Outro estiver atualmente ativo em Galbrena.

Além disso, seu Skill Aprimorado tem uma animação muito curta, pois é um golpe muito curto que tem uma pequena quantidade de endlag. Esse endlag será cancelado no golpe por seu Ultimate para economizar um pouco de tempo.

Finalmente, seu Ultimate aumenta o multiplicador de dano de todos os ataques em Demon Hypostasis em 85%, o que significa que é necessário lançá-lo antes de entrar em Demon Hypostasis porque esse buff representa um grande aumento de dano. No entanto, o aumento de 20% de dano de sua habilidade inerente deve ser totalmente empilhado antes de usá-lo para maximizar o dano (simplesmente fazendo Intro + Ataque Básico + Skill Aprimorado é suficiente!)

Ataques durante Demon Hypostasis

Durante Demon Hypostasis, Galbrena só tem seu Ataque Básico e Contra-ataque de Esquiva com os quais ela deve se preocupar para gastar completamente sua medidor de Forte. Existem 3 propriedades diferentes a serem observadas aqui:

  • Ultimate leva a Ataque Básico 2;
  • Ataque Básico 5 leva a Ataque Básico 3;
  • Contra-ataque de Esquiva leva a Ataque Básico 4.

Todas essas propriedades são usadas em sua rotação para evitar o Ataque Básico 1 fraco e se concentrar apenas nos Ataques Básicos 3, 4 e 5 muito mais fortes, que têm valores de dano muito mais altos do que os dois primeiros. Além disso, o Contra-ataque de Esquiva é realmente forte e, para todos os efeitos, substitui o Ataque Básico 3 como uma versão melhor, tanto em consumo de Forte quanto em dano.

O que isso significa é que o combo de Contra-ataque de Esquiva completo de Galbrena é realmente forte e particularmente importante para executar sempre que possível. Se um ataque inimigo estiver por vir, certifique-se de Esquivar Perfeitamente e executar seu combo de Contra-ataque de Esquiva para levar o dano de Galbrena a novas alturas!

Começando com o Forte máximo, 2 combos de Contra-ataque de Esquiva ou 2 combos completos de Ataque Básico 3, 4, 5 podem ser executados (junto com um Ataque Básico 2 para começar). O Ataque Básico 5 final pode e deve ser cancelado por Troca para dano ótimo.

Partes não utilizadas de seu kit

Na prática, todos os Ataques no Ar de Galbrena, sua habilidade de Ressonância básica, seu ataque Hellstride e todos os Ataques Pesados serão não utilizados. Eles não são essenciais para sua rotação e causam menos dano do que seus Ataques Básicos e Contra-ataques de Esquiva, então, idealmente, Galbrena não quererá usá-los para otimizar o dano durante seu tempo no campo.

Posição no Meta e Conclusão

Galbrena é um personagem muito simples de spam de Ataque Básico, cujos únicos tetos de dano reais residem em sua rotação fora de Demon Hypostasis (onde sua medidor de Forte pode ser gerada antes de introduzir em sua em certas equipes, particularmente aquelas envolvendo Lupa para quase imediatamente entrar em Demon Hypostasis após a Introdução e economizar tempo), bem como sua capacidade de executar Contra-ataques de Esquiva fortes durante Demon Hypostasis.

Além disso, ela tem muito poucas intricâncias em seu kit e, como resultado, se apresenta como uma forte distribuidora de dano principal de Fusão que pode se beneficiar de uma ampla variedade de companheiros de equipe, variando de Brant/Mortefi + Lupa, a Phrolova + Shorekeeper, ou mesmo Mortefi + Shorekeeper/Verina para unidades mais acessíveis de F2P. E a melhor parte é que ela pode performar com todos esses companheiros de equipe. No entanto, como a principal distribuidora de dano de todas as equipes em que ela está presente, ela definitivamente exigirá uma arma forte para inicializar, idealmente sua Assinatura, mas com companheiros de equipe fortes, ela pode funcionar com Static Mist (a pistola de 5 estrelas do banner padrão) muito bem.

Em conclusão, Galbrena funciona em um arquétipo de distribuidor de dano principal que já foi feito várias vezes no passado, mas, apesar de funcionar em um papel clássico, ela também é muito forte em seu nicho. Sua única fraqueza real é o conteúdo de múltiplas ondas encontrado em Whimpering Wastes, devido à natureza de seu kit se concentrar em uma janela de dano de explosão forte em vez de saída de dano constante (que geralmente é favorável para conteúdo de múltiplas ondas). Dito isso, ela também pode funcionar lá, dado esforço suficiente e uma equipe forte o suficiente, tornando-a especializada em encontros de Chefes, mas ainda geralmente utilizável em situações de AoE também.

Como a nova melhor distribuidora de dano de Fusão de alvo único no jogo, Galbrena cimenta um lugar confortável no meta de Wuthering Waves, usando uma variedade de companheiros de equipe, levando personagens novos e antigos a novas alturas.

Pontos fortes

  • É a melhor causadora de dano por Fusão atualmente no jogo;
  • Tem muitas opções de companheiros de equipe diferentes e se sai bem com todos eles;
  • Sua arma característica não é necessária para se destacar com bons companheiros de equipe — um 5 estrelas padrão é facilmente aceitável;
  • Tem um combo de Contra-ataque de Esquiva muito forte, o que significa que ela não é afetada pelo aumento da agressividade dos inimigos, desde que o jogador execute uma Esquiva Perfeita corretamente;
  • Seu Outro apenas causa dano, o que significa que ela não restringe o próximo personagem de trocar rapidamente — isso adiciona muito ao seu teto de dano.

Pontos fracos

  • Tem um estilo de jogo bastante genérico, dependendo apenas de pressionar Ataques Básicos ou, ocasionalmente, executar Contragolpes de Esquiva;
  • A grande maioria do seu dano está concentrada nos últimos dois terços da sua rotação. Em o meta onde a saída constante de AoE é importante para um dos dois modos de fim de jogo mais difíceis, isso diminui significativamente o seu valor de aquisição;
  • Galbrena se destaca na equipe Mono Fusion, mas Changli é muito competitivo para a sua posição. Galbrena pode ser uma aquisição redundante nesta equipe se Changli já for possuído, não porque ela não seja mais forte, mas porque a diferença é marginal (particularmente se nenhum deles possuir a sua Arma de Assinatura).

Resonance Chain (S1 → S6)

S1

Heart of Defiance Ever Ablaze

When casting Resonance Skill - Ascent of Malice, each point of Afterflame additionally grants 2% Crit. DMG to Basic Attack - Seraphic Execution, Heavy Attack - Flamewing Verdict, Mid-air Attack - Hellsent Barrage, Resonance Skill - Ravage, and Dodge Counter - Purgatory Scourge, up to 80%. This effect is removed upon exiting Demon Hypostasis. While in Demon Hypostasis, Basic Attack - Seraphic Execution Stage 5, Heavy Attack - Flamewing Verdict Stage 3, and Mid-air Attack - Hellsent Barrage are immune to interruption.

Análise editorial Prydwen

When casting Resonance Skill - Ascent of Malice, each point of Afterflame additionally grants** 2%** Crit. DMG to Basic Attack - Seraphic Execution, Heavy Attack - Flamewing Verdict, Mid-air Attack - Hellsent Barrage, Resonance Skill - Ravage, and Dodge Counter - Purgatory Scourge, up to 80%. This effect is removed upon exiting Demon Hypostasis.

While in Demon Hypostasis, Basic Attack - Seraphic Execution Stage 5, Heavy Attack - Flamewing Verdict Stage 3, and Mid-air Attack - Hellsent Barrage are immune to interruption.

S2

Hellbound Dive of Fire and Abyss

Burning Drive grants 350% more ATK Bonus.

Análise editorial Prydwen

Burning Drive concede 350% de bônus de ATK adicional.

S3

Hunter’s Blood Oath Rekindled

Resonance Liberation DMG Multiplier is increased by 130%.

Análise editorial Prydwen

Resonance Liberation DMG Multiplier is increased by 130%.

S4

Carry Forth This Fading Spark

When Resonators in the team cast Echo Skill, all Resonators in the team gain 20% all-Attribute DMG Bonus for 20s.

Análise editorial Prydwen

When Resonators in the team cast Echo Skill, all Resonators in the team gain** 20%** all-Attribute DMG Bonus for 20s.

S5

Though Light Fades, Torment Consumes

The DMG Multipliers of Resonance Skill - Encroach, Resonance Skill - Ascent of Malice, and Resonance Skill - Ravage are increased by 150%.

Análise editorial Prydwen

The DMG Multipliers of Resonance Skill - Encroach, Resonance Skill - Ascent of Malice, and Resonance Skill - Ravage are increased by 150%.

S6

I Remain Who I am, Eternal My Flame

Demon Hypostasis becomes Eternal Hypostasis. Eternal Hypostasis retains all effects of Demon Hypostasis. Additionally, Eternal Hypostasis lasts, the DMG Multipliers of Basic Attack - Seraphic Execution, Heavy Attack - Flamewing Verdict, Mid-air Attack - Hellsent Barrage, and Dodge Counter -Purgatory Scourge are additionally increased by 60%. When casting Resonance Skill - Ascent of Malice, for every 1 point of Afterflame consumed, Galbrena's Basic Attack - Seraphic Execution, Heavy Attack - Flamewing Verdict, Mid-air Attack - Hellsent Barrage, Resonance Skill - Ravage, and Dodge Counter -Purgatory Scourge gain 0.875% Fusion DMG Amplification, up to 35%, which is removed upon exiting Eternal Hypostasis.

Análise editorial Prydwen

Demon Hypostasis becomes Eternal Hypostasis. Eternal Hypostasis retains all effects of Demon Hypostasis.

Additionally, Eternal Hypostasis lasts, the DMG Multipliers of Basic Attack - Seraphic Execution, Heavy Attack - Flamewing Verdict, Mid-air Attack - Hellsent Barrage, and Dodge Counter -Purgatory Scourge are additionally increased by 60%.

When casting Resonance Skill - Ascent of Malice, for every 1 point of Afterflame consumed, Galbrena's Basic Attack - Seraphic Execution, Heavy Attack - Flamewing Verdict, Mid-air Attack - Hellsent Barrage, Resonance Skill - Ravage, and Dodge Counter -Purgatory Scourge gain 0.875% Fusion DMG Amplification, up to 35%, which is removed upon exiting Eternal Hypostasis.

Stats endgame (Lv90)

  • HP: 14500+
  • DEF: 1100+
  • ATK: 1900-2100+
  • CRIT Rate: 60-80% (before Echo set bonuses)
  • CRIT DMG: 230-270%+
  • Energy Regen: 110-125%  - Lower end was estimated in a Mono Fusion team, higher end is for more general use.
  • Fusion DMG Bonus: 40-70%+

Guia de rotação (gameplay)

Expandir guia completo
Gameplay Section

The focus of Galbrena’s kit lies on building her 2 Forte resources - Afterflame (in red) and Sinflame (in blue) - to then use them during her Demon Hypostasis state (entered via her Enhanced Skill obtained by fully restoring her Sinflame bar).

To restore Sinflame, the most efficient ways are Basic Attacks and Dodge Counters. This is also her most efficient way to deal damage during Demon Hypostasis. As a result, they are what we will make use of in her rotation.

To restore Afterflame, it is dependent on Echo skill casts and that is solely provided by casting active Echo skills or having specific teammates like Phrolova who have additional attacks that count as Echo skill casts. This means we always want to cast Galbrena’s active Echo Skill before entering Demon Hypostasis to restore Afterflame and expend it during Demon Hypostasis to enhance Galbrena’s damage.

With these factors in mind, below is what her standard rotation should look like:

Standard Rotation
  • Intro
  • Basic P2
  • Basic P3
  • Basic P4
  • Basic P2
  • Basic P3
  • Skill: Ascent of Malice (interrupt animation on hit)
  • Ultimate
  • Forte: Basic P2
  • Forte: Basic P3
  • Forte: Basic P4
  • Forte: Basic P5
  • Forte: Basic P3
  • Forte: Basic P4
  • Forte: Basic P5 (Swap)
  • Outro
Additional Tips & Tricks

Dodge Counters are a big deal for Galbrena as they can directly combo into her Basic P4 (whether in or out of Demon Hypostasis). They also deal much higher damage than any of her multipliers, effectively acting as a stronger version of her Basic P3 (both in Forte consumption and generation). Whenever they can be executed, Dodge Counters should always be performed to optimize damage, and followed by Basic Attacks since the later parts of her Basic Attack string are the strongest.

Galbrena’s final Forte Basic P5 can and should be swap-cancelled to optimize her rotation time. The Swap Cancel window is much earlier than you may initially think judging by her animations, so make sure to practice doing it as early as you can. Similarly, the Enhanced Skill cast can be interrupted rather early before the animation fully ends but the damage has landed via her Ultimate, which saves a couple fractions of a second (which is a free DPS increase)! In any case, be careful not to interrupt the animation before the damage actually lands.

Galbrena’s Ultimate could theoretically be used before her Enhanced Skill, however it deals a high amount of damage and as a result we want to stack up her 20% DMG Amplify effect from her Inherent Passive to optimize damage.

Following this point, while Galbrena’s Basic Attacks before her Enhanced Skill can be performed before her Intro, one Basic Attack always needs to be performed to fully stack up this Inherent Passive effect in time for her Ultimate cast. However, to optimize team rotation time (this is particularly applicable with Lupa on the team since she has many Swap Cancel windows), Galbrena can and should ideally perform a Basic 2,3,4 combo before her Intro, to then cast Basic 2,3 after her Intro and proceed with her rotation as normal. This ensures all damage buffs are up while minimizing rotation time. The Basic 4 is swap cancellable (and ideally should be). Note that Galbrena will always start from her Basic 2 if swapped from any character in combat, whether her Intro is available or not.

Make sure to use all of these tricks as needed to optimize damage!

Lore

[Special Containment Risk Assessment Record – X666] "...The subject's Resonance Ability shows prior contamination by the Dark Tide. The frequency spectrum is heavily obscured and cannot be analyzed via the Rabelle Method. Based on the subject's own testimony, corroborated by external sources, she is classified as a Congenital Resonator." "...Overlord-Class Tacet Discords detected within the subject's body. Testing is to be transferred to the Tethys System. All non-essential personnel are to evacuate to designated safe zones without delay!" "...Sample database linked. Comparative analysis initiated." "...The subject's internal frequency confirmed. Partial matches identified with known Tacet Discords: Chimera, Galbrena, Harpyia, Dullahan, Balor, and the Nameless Dreadshade. Remaining correlations pending verification." "All identified Tacet Discords exhibit no hostile behavior under suppression by the subject's own frequency. Behavioral stability confirmed under high-stress conditions. Final assessment: containment not advised. Recommendation: routine examinations. The cause of the subject's Awakening cannot be confirmed. Her innate flame, once corroded by the Dark Tide, decayed but was never fully extinguished. Subsequently, it fused with the Tidespawn known as Chimera, altering the flame's nature and granting her the capacity to consume other frequencies. Through this process, the subject proactively hunts Tacet Discords, absorbing and transforming their frequencies into her own power. At present, she is able to wield multiple Tacet Discord abilities in combat. For "demons" devoured by her flame, there are only two outcomes: purification and transformation into her own power, or utter destruction. "A walking museum of Tacet Discords… Can such power truly belong to a human? Worse still, it evolves.""No… it's an inner empire. I saw it… an empire rising within her."Resonator Galbrena has a prior history of Overclocking. Maximum severity rating: Mild. Black Shores Bloom Bearer Research Report Despite the immense power Ms. Galbrena exhibited after Overclocking—including marked transformation of both appearance and physiology—we nevertheless classify her historical Overclock severity rating as Mild. This assessment must be understood in context: her Resonance Ability was once corrupted by the Dark Tide, leaving her almost entirely depleted of her Resonance Ability. For a Resonator so diminished to achieve Overclocking at all—to move from deficit to surplus, from absence to presence—is nothing short of miraculous. Traditionally, Overclocking has been defined as a state that exhausts the mind and body, signifying the dominance of destructive tendencies over regenerative ones within Resonators. Galbrena's case, however, compels us to reconsider this definition. In her, Overclocking did not manifest as deterioration, but as a signal of rebirth. It suggests that the phenomenon may be closely tied to the will of the Resonator and that, if properly guided, Overclocking could potentially yield constructive outcomes, transforming into a power that Resonators could one day learn to wield with intent. Important Note: All research personnel are strictly prohibited from attempting, by any method, to replicate Ms. Galbrena's Overclocking method. Any such action, once discovered, will result in immediate containment measures.

Última atualização: 03/05/2026