Visão geral
Mortefi, um especialista habilidoso em Estudo Aplicado de Tacetita e membro do Departamento de Segurança da Academia, possui a habilidade única de transformar sua frustração acumulada em chamas ardentes. De uma ira ardente que consome tudo, o dragão vermelho descerá.
Bônus de Trace (passivos)
Prioridade de leveling
Build recomendado
Build Recomendado (Prydwen)
RecomendadoArma principal
Static MistStats principais por slot
- 4-costCRIT DMG > CRIT Rate
- 3-costFusion DMG
- 3-costFusion DMG
- 1-costATK%
- 1-costATK%
4-cost
CRIT DMG > CRIT Rate
3-cost
Fusion DMG
3-cost
Fusion DMG
1-cost
ATK%
1-cost
ATK%
Sub-stats (prioridade)
Energy Regen (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK
Sets de Echo
- #1
Echo principal:
Impermanence Heron2c - #2
Echo principal:
Hecate3c
Detalhes editoriais (sets + main echoes)
Sets de Echo recomendados
1. Moonlit Clouds
- 2pc: Energy Regen increases by 10%.
- 5pc: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Oferece um aumento de 10% na Regeneração de Energia incondicional, tirando um pouco de pressão do seu equipamento ao visar breakpoints de ER. Além disso, ao usar o Outro, concede um aumento de 22,5% no ATK ao próximo personagem que entrar, ampliando as janelas de rajadas de qualquer um dos seus principais causadores de dano.
Abaixo, você pode encontrar opções de Eco Principais que você deve usar com o conjunto:
Main Echoes recomendados:
- Impermanence Heron (cost 2) — Um Eco de Suporte que pode ser ativado ao custo de uma grande parcela de dano para o personagem que o equipa, trocando ganhos pessoais por benefícios em equipe. Sempre deve ser usado e imediatamente cancelado antes de realizar um Outro, levando a outro DPS. Quando feito, concederá ao próximo personagem que entrar 12% de aumento de dano, o que, combinado com o conjunto Moonlit 5P, que também concede 22,5% de aumento de ATK sob as mesmas condições, proporciona um impulso considerável. Embora o Eco diminua o dano de quem o usa, ele concede uma grande quantidade de energia ao ser usado, geralmente economizando 1 ou até 2 estatísticas de regeneração de energia que, de outra forma, poderiam ser necessárias pelo usuário, permitindo que parte do dano seja recuperada.
2. Empyrean Anthem
- 2pc: Energy Regen +10%.
- 5pc: Increase the Resonator's Coordinated Attack DMG by 80%. Upon a critical hit of Coordinated Attack, increase the active Resonator's ATK by 20% for 4s.
Offers an unconditional 10% Energy Regen% and 80% Coordinated DMG boost. Also grants a passive supportive effect which triggers when the wearer of this set critically strikes with a Coordinated attack - this effect grants the on field Resonator an ATK% boost regardless if they're the wearer of the set or not. The set is better than Moonlit Clouds if and only if the equipped character's Echoes have endgame investment (with 9 or 10 CRIT substats total) and the character has a 5-star weapon equipped. If both conditions aren't met, Moonlit Clouds is a better choice.
Below you can find Main Echo options that you should be using with the set:
Main Echoes recomendados:
- Hecate (cost 3) — Offers a 40% unconditional Coordinated Attack DMG% boost when placed in the Main Echo slot, making it a solid choice for Coordinated Attack-focused resonators looking to use the 5P Empyrean Anthem Echo set bonus.
Ranking completo de armas
Armas recomendadas (ranking Prydwen)
- Static Mist (R1) — 100.0%
- Lv90: Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
- Incredibly potent option offering main stat CRIT RATE, great base damage and a good amount of energy recharge allowing for sub stats to be used elsewhere. Also offers a supportive ability granting the next character to switch in an ATK boost granting it extra value for Hybrid and Support characters.
- The Last Dance (R1) — 106.1%
- Lv90: Stats at Level 90: ATK: 500 | CRIT DMG: 72%
- Carlotta's Signature and a solid choice for most pistol based resonators due to its decent base damage, very high CRIT DM% and permanent ATK% boost. Far more effective though for resonators that deal some or the majority of their damage through Resonance Skill damaging abilites.
- Relativistic Jet (R5) — 83.9%
- Lv90: Stats at Level 90: ATK: 462 | ATK: 18.2%
- Good generalist 4-star weapon that provides extra Energy and has good Base ATK for a 4-star. Significantly reduces Energy requirements on Mortefi.
- Novaburst (R5) — 83.6%
- Lv90: Stats at Level 90: ATK: 412 | ATK: 30.3%
- Gun usable by all resonators, offering good bonuses to ATK but reliant on dodging 3 times initially (with continual dodges after that). Should only be used by those willing to perform dodges at the start of their rotation and consistently after. Calculations assume you perform dodges as soon as possible and maintain the buff.
- Thunderbolt (R5) — 83.1%
- Lv90: Stats at Level 90: ATK: 387 | ATK: 36.4%
- Powerful Gun option for Resonance Skill focused damage characters, but with a heavy conditional required for activation. Grants solid base damage and ATK% via main stats. Also offers an incredibly potent stackable Resonance Skill DMG% bonus that requires the users consistently use Basic Attacks to maintain.
- Pistols#26 (R5) — 82.7%
- Lv90: Stats at Level 90: ATK: 387 | ATK: 36.4%
- Generic gun option usable by all characters but with a significant ramp-up time on its bonus. Also requires the player not to be hit in order to extract full value. If you do get hit this weapon will fall behind (calculations assume you don't get hit once).
- Undying Flame (R5) — 81.9%
- Lv90: Stats at Level 90: ATK: 412 | ATK: 30.3%
- Strong gun option for resonators that deal primarily Resonance Skill DMG with little to no conditions to worry about, thanks to its effect being tied to Intro skills. Grants a Resonance Skill DMG bonus that lasts for 15 seconds on using Intro - long enough for most Main DPS to finish their burst window making this a strong consistent option.
Times recomendados
Best Team
PrincipalGalbrena Mono Fusion Team
Jiyan Team
Phoebe Team
Spectro Rover should be on Rejuvenating Glow.
Zani Team
Spectro Rover should be on Rejuvenating Glow.
Aparece em times de
Mortefi é recomendado(a) em 7 times de outros personagens.
Habilidades
Impromptu Show
normalBasic Attack Mortefi uses his dual pistols and flames to perform up to 4 consecutive shots, dealing Fusion DMG. Heavy Attack Mortefi enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Fusion DMG. Mid-air Attack Mortefi consumes STA to perform consecutive shots at the target in mid-air, dealing Fusion DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.
Dodge Counter DMG
98.07%
Mid-air Attack STA Cost
5
Passionate Variation
resonance skillLaunch a flashing lightning of flames forward, dealing Fusion DMG.
Skill DMG
105.00%
Violent Finale
resonance liberationDeal Fusion DMG, and apply Burning Rhapsody to all characters on the team. Burning Rhapsody When the active character's Basic Attack hits the target, Mortefi launches a Coordinated Attack, firing 1 Marcato. When the active character's Heavy Attack hits the target, Mortefi launches a Coordinated Attack, firing 2 Marcato. Mortefi can launch one Coordinated Attack every 0.35s. Marcato Deals Fusion DMG.
Tune Break: Pistols
tune breakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Fury Fugue
forte circuitResonance Skill: Fury Fugue When Mortefi's Annoyance reaches 100, his Resonance Skill is replaced with Fury Fugue. When casting Fury Fugue, Mortefi consumes all Annoyance to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill DMG. Annoyance Mortefi can hold up to 100 Annoyance and can restore Annoyance in the following ways: - When Normal Attack Impromptu Show hits the target - When Intro Skill Dissonance hits the target - When Resonance Skill Passionate Variation hits the target - Within 5s after casting Passionate Variation, Normal Attack Impromptu Show that hits the target restores Annoyance additionally.
Dissonance
introAttack the target, dealing Fusion DMG.
Skill DMG
85.00%
Rage Transposition
outroThe incoming Resonator gains 38% Heavy Attack DMG Amplification for 14s or until they are switched out.
Harmonic Control
inherentAfter casting Resonance Skill Passionate Variation, the damage of Resonance Skill Fury Fugue is increased by 25% for 8s.
Rhythmic Vibrato
inherentDuring Resonance Liberation Burning Rhapsody, each hit of Resonance Liberation Marcato will increase the DMG of the next Resonance Liberation Marcato by 1.5%, which can be triggered once every 0.35s, stacking up to 50 times. The effect will be reset after Resonance Liberation Burning Rhapsody ends.
Análise
Mortefi é um Hybrid de 4 estrelas que empunha uma Pistola de Fusão e pode causar bons danos quando construído corretamente, mas realmente brilha em um papel mais de Suporte com companheiros de equipe que lidam principalmente com danos de Ataque Pesado. Isso ocorre porque sua Habilidade Suprema sinergiza com Ataques Pesados e seu Outro amplifica-os em mais 38%.
Mortefi recarrega seu Medidor de Forte com Ataques Básicos, Habilidade de Ressonância e Habilidade de Introdução, que, quando cheio, converterá sua habilidade em Fuga de Fúria. Isso é semelhante à sua Habilidade de Ressonância, sendo um excelente gerador de Energia de Concerto e Energia de Ressonância, com a adição de dano de Fusão em uma área de efeito. Seu Medidor de Forte pode ser rapidamente preenchido usando seus Ataques Básicos após a Habilidade de Ressonância, desbloqueando Fuga de Fúria mais rapidamente. Outro ponto forte de Fuga de Fúria é que ela não tem tempo de recarga; pode ser usada indefinidamente enquanto o Medidor de Forte se enche, e não interfere com sua habilidade normal de Ressonância, permitindo que ele use as duas em rápida sucessão.
Sua Habilidade de Ressonância gera uma boa quantidade de Energia de Concerto e Energia de Ressonância enquanto causa dano de Fusão ao alvo principal.
Sua Habilidade Suprema causa dano de Fusão na frente dele, gerando uma boa quantidade de Energia de Concerto e fortalecendo toda a equipe com Rhapsodia Ardente. Enquanto o bônus estiver ativo, Mortefi lançará um ataque coordenado quando um inimigo for atingido por um aliado, até uma vez a cada 0,35 segundos. Se o ataque acertado for um Ataque Pesado, ele causará 2 ataques coordenados, dobrando seu potencial de dano, tornando os Ataque Pesados seus parceiros ideais.
Mortefi requer tempo mínimo em campo graças a ter uma das rotações de Concerto mais rápidas e fáceis de executar no jogo, que combina seu bônus de Outro excelente, dano sólido e Habilidade Suprema altamente sinergizada. Ele também é fácil de jogar, pois sua rotação é simples e rápida de executar, tornando-o uma boa escolha para jogadores de todas as habilidades. Mesmo que você erre sua rotação, é bastante fácil se recuperar.
Embora possa causar bons danos como personagem Hybrid, sua verdadeira vocação é ser um Suporte graças à sua Habilidade de Outro, portanto ele prefere a combinação de 5P Nuvens Lunares e Eco de Garça Impermanente. Isso empilha um bônus adicional de 12% de dano e 22% de ataque em cima de seu já potente bônus de 38% de amplificação de Ataque Pesado de Outro, gerando uma pilha de bônus enorme para o personagem que entra.
No geral, Mortefi é atualmente um dos principais personagens Hybrid no final do jogo, especialmente para personagens/equipes centradas em torno de rotações de explosão de Ataque Pesado. Mesmo que não seja para isso, ele é útil graças à sua rotação de Concerto incrivelmente rápida e sinergia com o Eco de 5P Nuvens Lunares e Garça Impermanente. Suas Sequências fortes podem aumentar ainda mais sua utilidade para sua equipe.
Pontos fortes
- Rotação de Concerto incrivelmente rápida, permitindo acesso rápido ao seu Outro
- Sinergia incrível com Atacantes Pesados, impulsionando-os e a si mesmo tremendamente
- Dano pessoal bom, considerando o conjunto de bônus que ele fornece
- Sequências Insanas que o tornam ainda mais forte
- Fácil de entender e jogar, mesmo no nível mais alto
- Forte o suficiente para ser jogado como um Híbrido, mesmo fora de seu nicho de Atacante Pesado
Pontos fracos
- O cooldown do Ultimate é longo - 20 segundos comparado à duração de 10 segundos do buff - então vocês precisam ter isso em mente enquanto fazem suas rotações
- Se vocês estiverem presos no S0, ver as Sequências superpoderosas vai deixar vocês se sentindo mal
Resonance Chain (S1 → S6)
Solitary Etude
During Resonance Liberation Burning Rhapsody, Mortefi launches Coordinated Attacks when the on-field character performs their Resonance Skills, firing 2 Resonance Liberation's Marcato hits, dealing Fusion DMG.
Análise editorial Prydwen
During Resonance Liberation Burning Rhapsody, Mortefi launches Coordinated Attacks when the on-field character performs their Resonance Skills, firing 2 Resonance Liberation's Marcato hits, dealing Fusion Damage.
Hypocritical Hymn
After using the Echo Skill, Mortefi restores an additional 10 Resonance Energy. This can be triggered once every 20 second.
Análise editorial Prydwen
After using the Echo Skill, Mortefi restores an additional **10 **Resonance Energy. This can be triggered once every **20 **second.
Flaming Recitativo
During Resonance Liberation Burning Rhapsody, the Crit. DMG of Resonance Liberation's Marcato is increased by 30%.
Análise editorial Prydwen
During Resonance Liberation Burning Rhapsody, the Crit. DMG of Resonance Liberation's Marcato is increased by 30%.
Cathartic Waltz
The duration of Resonance Liberation Burning Rhapsody is extended by 7s.
Análise editorial Prydwen
The duration of Resonance Liberation Burning Rhapsody is extended by 7s.
Funerary Quartet
When Resonance Skill Passionate Variation or Resonance Skill Fury Fugue hits a target, Coordinated Attacks will be triggered to fire 4 Resonance Liberation's Marcato hit(s), dealing Fusion Damage. DMG of Resonance Liberation's Marcato fired in this way is reduced by 50%.
Análise editorial Prydwen
When Resonance Skill Passionate Variation or Resonance Skill Fury Fugue hits a target, **4 **Resonance Liberation's Marcato hits will be fired, dealing Fusion Damage. DMG of Resonance Liberation's Marcato fired in this way is reduced by **50%. **
Apoplectic Instrumental
When Resonance Liberation Violent Finale is cast, ATK of all team members is increased by 20% for 20s.
Análise editorial Prydwen
When Resonance Liberation Violent Finale is cast, ATK of all team members is increased by 20% for 20s.
Stats endgame (Lv90)
- HP: 15000+
- DEF: 1100+
- ATK: 1900-2200+
- CRIT Rate: 60%-80%
- CRIT DMG: 215-260%+
- Energy Regen: 115%-130%+ - At S2, Mortefi’s requirement will be 120% in most teams with 113% using Augusta due to her rotation extension, without S2 this will increase by ~11%.
- Fusion DMG Bonus: 40-70%+
Guia de rotação (gameplay)
Expandir guia completo
Mortefi is easy and straightforward to play when following the rotation below, however keep an eye out for the following things while playing him:
- Mortefi’s Ultimate and Outro should be always used together right before you Swap to another character to perform their burst combo (preferably a Heavy attacker). Triggering his Ultimate too early or during his own rotation wastes a chunk of his damage potential as well as buffing potential if S6.
- Using Resonance Skill: Passionate Variation gains you additional Annoyance from all Basic Attacks for 5 seconds.Taking advantage of this window is important to allow you regain access to Fury Fugue quickly to complete his Concerto and keep rotation short.
- His Ultimate will be always used at the end of his Concerto Rotation, and generates 20 Concerto Energy (a little less than a quarter of the gauge). As such, plan around this and use his Ultimate when you are missing approx 20 Concerto so as to minimize time spent generating it.
Rotation
- Intro
- Skill: Passionate Variation
- Skill: Fury Fugue
- Basic P1
- Basic P2
- Basic P3
- Basic P4
- Skill: Fury Fugue
- Ultimate
- Echo (Impermanance Heron Swap-Cancel)
Lore
Evaluation Basis: [Resonance Assessment 2183-G]According to Resonator Mortefi's reports, indications of his Awakening began to manifest during his youth. His actual Awakening was accompanied by a surge of intense anger.Mortefi's Tacet Mark is located on his right chest. When Mortefi's Forte is activated, crystalline matter in the shape of dragon scales materializes around his Tacet Mark. These scales burn intensely as he harnesses his power.Resonator Mortefi demonstrates the ability to generate and manipulate fire through the focused concentration of heat. The intensity of the flames produced is closely linked to Mortefi's emotional state. Extensive experimentation has revealed that the fire is a tangible manifestation of Mortefi's accumulated negative emotions over a certain threshold.The Resonance Spectrum Pattern of Mortefi has been observed to align closely with that of the Dragonkin, a species that is currently declared extinct. Due to the unavailability of living Dragonkin for Syntony tests, it is currently not possible to empirically confirm the cause of Mortefi's Awakening.Analysis of test samples has revealed a non-convergent Rabelle's Curve, with a steep rise in its middle section. Resonator Mortefi is thereby classified as a Mutant Resonator.Resonator Mortefi's waveform graph shows zigzag fluctuations. The pattern of Time Domain is regular, though the peak values show an increasing tendency. Peak values are currently under Criticality level, and abnormal waveforms are not identified.Resonant Criticality: High, combined with low stability. A high risk of Overclocking is present.Resonator Mortefi has a documented history of Overclocking. Maximum Overclocking rating: Moderate.During Overclocking, the scale-shaped red crystalline matter on Mortefi's chest continuously expands to cover a larger area of his skin. This transformation is accompanied by a significant rise in body temperature, resulting in the manifestation of intense Frequency Fluctuation. Notably, a fiery apparition resembling a dragon becomes visible behind Mortefi during this stage.Mortefi was the cause of a major fire in Desorock Highland. This event was classified under code EX67891 as a Class 3 hazard. Fortunately, no casualties were reported. Resonator Mortefi's Forte and Overclocking history indicate that negative emotions are his primary trigger for Overclocking, which warrants a higher risk of Overclocking. Therefore, it is recommended to closely monitor Resonator Mortefi's psychological status and implement regular counseling and examinations.
Última atualização: 03/05/2026
Pistolas