Visão geral
Jinhsi, magistrada de Jinzhou, suaviza suavemente as esperanças de seu povo, como raios de luz solar de inverno. Como a respeitada Resonator nomeada pelo Sentinel, ela demonstra humildade e se compromete de coração a guiar seu povo em direção a um futuro brilhante.
Bônus de Trace (passivos)
Prioridade de leveling
Build recomendado
Build Recomendado (Prydwen)
RecomendadoArma principal
Ages Of HarvestStats principais por slot
- 4-costCRIT DMG / CRIT Rate
- 3-costSpectro DMG
- 3-costSpectro DMG > ATK%
- 1-costATK%
- 1-costATK%
4-cost
CRIT DMG / CRIT Rate
3-cost
Spectro DMG
3-cost
Spectro DMG > ATK%
1-cost
ATK%
1-cost
ATK%
Sub-stats (prioridade)
Energy Regen (Until Satisfied) > CRIT RATE = CRIT DMG > ATK% > Resonance Skill DMG% > Flat ATK
Sets de Echo
- #1
Celestial Light100.0%Echo principal:
Jué3c
Detalhes editoriais (sets + main echoes)
Sets de Echo recomendados
1. Celestial Light — 100.0%
- 2pc: Spectro DMG increases by 10%.
- 5pc: Upon using Intro Skill, Spectro DMG increases by 30% for 15s.
Offers a 10% unconditional Spectro DMG% boost and an additional 30% Spectro DMG% after using the intro lasting 15 seconds for a grand total of 40% additional Spectro damage for most of your damage window.
Below you can find Main Echo options that you should be using with the set:
Main Echoes recomendados:
- Jué (cost 3) — Best main Echo for Jinhsi specifically, as it's a simple summon Echo that deals a good chunk of damage over time while giving a 16% Skill DMG Bonus on cast. This DMG Bonus can encompass both of the empowered Skills she does per rotation if her rotation is executed properly, all at no extra field time commitment thanks ot the Echo being a Summon.
Observação
At S1-S2, Spectro/ATK 3-costs are best. At S3 or higher, a 44111 build is best by a slight margin.
Ranking completo de armas
Armas recomendadas (ranking Prydwen)
- Ages of Harvest (R1) — 100.0%
- Lv90: Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
- Jinhsi's Signature and best weapon, providing her with high ATK, CRIT Rate and Skill DMG%. A simple blend of stats for a simple yet very clear damage increase.
- Kumokiri (R1) — 87.9%
- Lv90: Stats at Level 90: ATK: 500 | CRIT Rate: 36%
- Very high CRIT Rate, solid Base ATK and up to 16% Liberation DMG Bonus make this weapon the second best weapon Jinhsi has after her Signature.
- Wildfire Mark (R1) — 87.6%
- Lv90: Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
- Lupa's Signature Weapon is able to buff Resonance Liberation DMG by 24% easily, and on top of its good CRIT DMG and high Base ATK stats this makes it a viable choice for Jinhsi to buff her Ultimate's damage. She will not tend to extend this weapon's effect to gain Fusion DMG Bonus, however doing so can be considered in a team with Brant or Mortefi to get extra leverage out of this weapon's effects (which would not make it better than her Signature, but improve its performance a bit).
- Verdant Summit (R1) — 86.9%
- Lv90: Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
- Simple ATK, DMG Bonus and CRIT DMG stat-stick for Jinhsi, who does not benefit from this weapon's Heavy DMG-related effects.
- Radiance Cleaver (R1) — 86.4%
- Lv90: Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
- Best permanently available option for Jinhsi, which acts as a simple ATK and CRIT DMG stat-stick for her.
- Thunderflare Dominion (R1) — 84.8%
- Lv90: Stats at Level 90: ATK: 675 | CRIT Rate: 12.1%
- While this weapon gives very high Base ATK, it does so at the cost of CRIT, and on Jinhsi its Heavy Attack-related effects are unusable making this weapon viable but not the best.
- Lustrous Razor (R1) — 80.1%
- Lv90: Stats at Level 90: ATK: 587 | ATK: 36.4%
- This permanent weapon option gives lots of ATK and some Energy Regen which alleviates Jinhsi's Energy Regen requirements. Plus, she can maximize its passive effect to increase Liberation DMG. However, due to its lack of CRIT stats like the above options, it ranks worse overall.
- Aureate Zenith (R5) — 72.3%
- Lv90: Stats at Level 90: ATK: 412 | CRIT DMG: 40.5%
- This Battle Pass exclusive is the best 4-star as it gives some CRIT alongside ATK, but its low base ATK much like all other 4-stars makes it rank worse than any 5-star options.
- Waning Redshift (R5) — 70.7%
- Lv90: Stats at Level 90: ATK: 462 | ATK: 18.2%
- Provides ATK and flat Energy which helps alleviate Energy Regen requirements, one of the better 4-star choices available.
- Helios Cleaver (R5) — 69.5%
- Lv90: Stats at Level 90: ATK: 412 | ATK: 30.3%
- Best fully F2P accessible-option, giving a solid amount of ATK but nothing else.
Times recomendados
Best Team
PrincipalCantarella can be used instead of Zhezhi if there are temporary Endgame buffs favouring Echo Skill casts. Verina can be stronger than Shorekeeper if CRIT consistency isn't a problem. Otherwise, Shorekeeper is always the best choice.
Quickswap Team
Verina must be used with Brant and Changli in order to have Coordinated Attacks on the team. Generally difficult teams to pilot for casual players - not recommended unless you know what you're doing.
Budget Team
Mortefi is only strong if highly invested on Empyrean Anthem and a traditional Verina build, otherwise consider Yuanwu on Rejuvenating Glow with Verina on Moonlit Clouds.
Aparece em times de
Jinhsi é recomendado(a) em 6 times de outros personagens.
Habilidades
Slash of Breaking Dawn
normalBasic Attack Perform up to 4 consecutive strikes, dealing Spectro DMG. Heavy Attack Perform a charged attack at the cost of STA, dealing Spectro DMG. Mid-air Attack Perform a Plunging Attack while in mid-air at the cost of STA, dealing Spectro DMG. Dodge Counter Use Basic Attack after a successful Dodge to counterattack, dealing Spectro DMG.
Heavy Attack DMG
12.00%*5+18.00%+42.00%
Mid-air Attack DMG
6.20%+12.40%+43.40%
Dodge Counter DMG
7.38%*7+22.14%
Mid-air Attack STA Cost
30
Trailing Lights of Eons
resonance skillDash forward and perform consecutive strikes that inflict Spectro DMG. Overflowing Radiance After Jinhsi uses Basic Attack 4 or, while not in Incarnation, Intro Skill Loong's Halo, an alternative Resonance Skill Overflowing Radiance is available within 5s. Resonance Skill Overflowing Radiance inflicts Spectro DMG and sends Jinhsi into Incarnation. Can be cast in mid-air.
Skill DMG
9.79%*4+39.15%
Overflowing Radiance DMG
4.96%*4+14.88%*4+19.84%
Purge of Light
resonance liberationUnleash the power of invocation to deal Spectro DMG. Can be cast in mid-air.
Skill DMG
251.40%+586.60%
Tune Break: Broadblade
tune breakWhen the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Luminal Synthesis
forte circuitIncarnation While in Incarnation: - Alternative Basic Attack "Incarnation - Basic Attack" becomes available. Perform up to 4 consecutive strikes, dealing Spectro DMG considered as Resonance Skill DMG. The basic attack cycle of this will not be reset. Can be cast in mid-air. - Alternative Resonance Skill "Crescent Divinity" becomes available. Deal Spectro DMG. Can be cast in mid-air. - Alternative Heavy Attack "Incarnation - Heavy Attack" becomes available. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. - Alternative Dodge "Incarnation - Dodge" is available while in mid-air. Can be cast multiple times at the cost of Stamina. - Alternative Dodge Counter "Incarnation - Dodge Counter" becomes available. Deal Spectro DMG. Can be cast in mid-air. Resonance Skill - Illuminous Epiphany After Stage 4 of Incarnation - Basic Attack, Incarnation terminates and Jinhsi gains Ordination Glow. Can be cast in mid-air. While Ordination Glow lasts: - Basic Attack is replaced with Heavy Attack "Incarnation - Heavy Attack". Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. - Resonance Skill is replaced with Resonance Skill "Illuminous Epiphany". Send out Solar Flare that detonates as Stella Glamor, dealing Spectro DMG after a short delay. Consume up to 50 Incandescence, with each point of Incandescence granting bonus DMG Multiplier percentage to Stella Glamor. Can be cast in mid-air. - After casting Resonance Skill Illuminous Epiphany, Jinhsi gains Unison. This can be triggered once every 25s. Unison While Jinhsi has Unison, switching to other Resonators will remove Jinhsi's Unison to trigger Jinhsi's Outro Skill and the incoming Resonator's Intro Skill. Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full. Incandescence Jinhsi can hold up to 50 Incandescence. When Jinhsi is in the party, all nearby Resonators in the party gain Eras in Unity. Eras in Unity provides 2 independent effects: Jinhsi gains 1 Incandescence anytime Resonators in the party inflict Attribute DMG. This effect may be triggered by damage of the same Attribute for up to 1 time(s) every 3s. Additionally, Jinhsi gains 2 Incandescence when Resonators in the party damage the enemy with Coordinated Attacks. This effect may be triggered by Coordinated Attacks of the same Attribute for up to 1 time(s) every 3s.
Incarnation - Heavy Attack DMG
24.00%+56.00%
Incarnation - Dodge Counter DMG
22.08%+16.56%*2+55.19%
Crescent Divinity DMG
50.68%+38.01%*2+126.70%
Solar Flare DMG
10.00%*6
Stella Glamor DMG
175.00%
Loong's Halo
introAttack the target, dealing Spectro DMG.
Skill DMG
80.00%
Temporal Bender
outroSummoning the power homologous with the Sentinel, Jinhsi may now gain Incandescence via Eras in Unity from damage of the same Attribute more effectively, at 1 time(s) every 1s for 20s.
Radiant Surge
inherentJinhsi gains 20% Spectro DMG Bonus.
Converged Flash
inherentDMG Multiplier of Intro Skill Loong's Halo is increased by 50%.
Análise
Jinhsi é uma espadachim de Spectro de 5 estrelas com um estilo de jogo único centrado em gerenciar seu recurso especial com ataques normais e coordenados, levando a danos explosivos. Ela também é uma usuária de combate aéreo, embora muito mais fácil do que Lingyang graças a várias habilidades e peculiaridades que ela pode utilizar enquanto está no ar. Seu jogo único consiste em executar repetidamente um combo de dano Cleave absurdo toda vez que um aliado aciona sua habilidade Concerto enquanto tem sua Outro disponível.
Sua Forte é sua habilidade central, que consiste em duas partes; primeiro, permite que ela gere um recurso único - Incandescence - por meio de seus próprios ataques e dos de seus aliados, que ela pode consumir para aumentar seu dano explosivo. A segunda parte é o Estado de Incarnation, um estado poderoso ativado pelo uso de sua habilidade Enhanced Resonance Skill; Overflowing Radiance, que melhora todas as suas habilidades. Mais sobre isso abaixo.
Jinhsi pode acumular até 50 Incandescence, todos os quais podem ser consumidos para aumentar tremendamente o dano de sua habilidade Resonance Skill mais forte, Luminous Epiphany. Quanto maior o número de Incandescence, maior o dano. Ela pode ganhar Incandescence das seguintes maneiras:
- 1 pilha de Incandescence cada vez que qualquer companheiro de equipe causa dano, com um tempo de resfriamento de 3 segundos,
- 2 pilhas de Incandescence cada vez que um aliado lança um ataque coordenado, com um tempo de resfriamento separado de 3 segundos.
Esses dois efeitos podem ser acionados simultaneamente por um único ataque coordenado, permitindo que ela ganhe 3 Incandescence a cada 3 segundos. Além disso, ela pode acionar esses tempos de resfriamento uma vez por tipo de Elemento na composição da equipe, permitindo que ela gere 3 Incandescence a cada 3 segundos por tipo de Elemento ( Electro, Spectro, Fusion, etc.). Isso torna equipes com vários atacantes coordenados de diferentes tipos de Elemento ideais para ela. Ao realizar sua habilidade Outro, ela recebe um bônus que reduz o tempo de resfriamento de ambas as habilidades para 1 segundo em vez de 3 segundos, facilitando a geração ainda mais rápida de Incandescence.
Incarnation é uma parte essencial do kit de Jinhsi e acioná-la a envia para o ar, semelhante ao Ultimate de Lingyang. No entanto, ao contrário do Ultimate de Lingyang, é muito mais forte e fácil de controlar, e o mais importante, a maioria de suas habilidades pode ser usada enquanto voa. A jogabilidade ideal seria passar todo o tempo em campo dentro do estado de Incarnation, o que é relativamente fácil, graças a Overflowing Radiance ter um tempo de resfriamento de apenas 12 segundos. Jinhsi ganha acesso a seus combos e habilidades mais potentes nesse estado, especialmente seus Ataques Básicos Aprimorados e habilidades Resonance Skill aprimoradas 2 e 3, tornando-o a opção obviamente melhor para ela.
A habilidade Resonance Skill de Jinhsi possui 4 variantes diferentes (a mais de qualquer personagem no jogo) - 1 versão padrão e 3 versões aprimoradas - com cada uma podendo ser lançada em sucessão, desde que as condições sejam atendidas. Embora pareça intimidante no papel, é realmente bastante fácil quando jogada. Um resumo rápido das habilidades:
- Habilidade Resonance Skill padrão: A habilidade Resonance Skill padrão de Jinhsi pode ser ativada sem condições. Ela causa dano Spectro acompanhado de um pequeno avanço, tem um tempo de resfriamento de 3 segundos e quase nunca é usada como parte de suas rotações padrão (portanto, você pode ignorar se preocupar com isso).
- Overflowing Radiance: A primeira habilidade Resonance Skill aprimorada de Jinhsi exige que você execute o 4º ataque do combo de Ataque Básico não aprimorado ou use sua habilidade Intro. Usá-la causa dano Spectro e permite que Jinhsi entre no estado de Incarnation. Tem um tempo de resfriamento de 12 segundos e é o pão com manteiga dela, fazendo com que você queira manter essa habilidade no tempo de resfriamento o tempo todo, se possível.
- Crescent Divinity: A segunda habilidade Resonance Skill aprimorada de Jinhsi exige que ela esteja no estado de Incarnation para utilizá-la. Usá-la causa uma grande quantidade de dano Spectro com um tempo de resfriamento de 10 segundos e é quase sempre usada imediatamente após entrar no estado de Incarnation. Você pode pensar nessa habilidade como Parte 2 de Overflowing Radiance, pois elas são sempre usadas juntas.
- Luminous Epiphany: A terceira e última habilidade Resonance Skill aprimorada de Jinhsi exige que ela execute o 4º ataque do Ataque Básico aprimorado de Incarnation enquanto está no estado de Incarnation. Usá-la causa uma quantidade imensa de dano Spectro, consumindo todas as pilhas de Incandescence acumuladas para causar ainda mais dano. Isso deve ser usado apenas uma vez por rotação e é quase sempre o ataque final que ela usa antes de sair.
Esse fluxo de habilidades é basicamente o que o estilo de jogo de Jinhsi é tudo sobre, antes de levar em conta sua Echo ou habilidade Ultimate. Acione a habilidade Intro de Jinhsi para ganhar acesso a Overflowing Radiance, depois use-a seguida de Crescent Divinity, 4 Ataques Básicos aprimorados e finalmente Luminous Epiphany antes de sair.
Sua habilidade Ultimate causa dano Spectro massivo em um ataque de corte. Embora gere uma boa quantidade de Concerto Energy, custa uma Resonance Energy enorme para lançar. Sua habilidade Ultimate deve ser utilizada o mais rápido possível para evitar desperdício de Resonance Energy e pode ser lançada de forma única enquanto está no ar, algo incrivelmente relevante ao utilizar seu Forte Gauge.
Ela tem um requisito de tempo em campo particularmente grande devido a constantemente fazer trocas para causar breves explosões de dano, pois seu potencial está ligado a iniciar sua rotação com uma habilidade Intro e acionar habilidades Resonance assim que elas estiverem fora do tempo de resfriamento para construir Concerto rapidamente em aliados. Apesar de parecer complicado, Jinhsi é extremamente fácil de jogar, com apenas as considerações sendo quem trocar após a conclusão de sua rotação, maximizando a geração de Concerto de companheiros de equipe e o tempo de ataques coordenados.
Devido ao seu dano de corte incomparável e um dos melhores, se não o melhor dano de alvo único, Jinhsi está no topo do meta em seu estado atual. Isso é ainda mais impulsionado por uma escolha diversificada de companheiros de equipe com quem ela pode trabalhar amigavelmente, permitindo que qualquer pessoa faça bom uso dela. Tudo o que ela realmente quer são companheiros de equipe capazes de ataques coordenados, de preferência de diferentes tipos de Elemento. Com um kit complexo, mas fácil de executar, e rotação, ela exibe um grande potencial futuro e redime o combate aéreo de uma grande maneira. Seu kit tem mais do que apenas mencionamos nesta revisão - o que você deve se familiarizar verificando suas sinergias de construção de equipe e página de rotação.
Pontos fortes
- Enquanto está no ar no estado de Incarnation, Jinhsi consegue evitar muitos tipos de ataques de inimigos, reduzindo a chance de ser atingida, mesmo com seu movimento restrito.
- Muitos de seus ataques incluem componentes de investida que geralmente fazem com que chefes e monstros errem você, mesmo sem a necessidade de desviar.
- Apesar de passar muito tempo no ar devido a todas as suas investidas e ataques semi-ranged, ela não tem dificuldades no gameplay, diferentemente de Lingyang.
- É incrivelmente fácil e simples de jogar considerando o quanto de dano ela causa.
- Alguns dos maiores danos em rajada e sustentados do jogo.
- Tem espaço para crescer no futuro com o lançamento de novos atacantes coordenados.
- Sempre tem um Outro pronto graças à sua habilidade especial Eras in Unity.
Pontos fracos
- Suas melhores combinações de dano exigem que ela execute uma Introdução (não é difícil contornar, mas uma pequena restrição).
- Enquanto no estado de Incarnation e no ar, Jinhsi está mais propensa a receber dano do que outros personagens durante sua rotação.
- Prefere ser jogada com atacantes coordenados como ambos os companheiros de equipe, limitando um pouco seus parceiros potenciais atuais (embora ainda tenha opções incríveis).
Resonance Chain (S1 → S6)
Abyssal Ascension
When casting Basic Attack "Incarnation - Basic Attack" or Resonance Skill Crescent Divinity, Jinhsi gains one stack of Herald of Revival, stacking up to 4 times and lasting for 6s. When casting Resonance Skill Illuminous Epiphany, Jinhsi consumes all stacks of Herald of Revival. Each stack increases the damage of Resonance Skill Illuminous Epiphany by 20%.
Análise editorial Prydwen
When casting Basic Attack "Incarnation - Basic Attack" or Resonance Skill Crescent Divinity, Jinhsi gains one stack of Herald of Revival, stacking up to 4 times and lasting for 6s. When casting Resonance Skill Illuminous Epiphany, Jinhsi consumes all stacks of Herald of Revival. Each stack increases the damage of Resonance Skill Illuminous Epiphany by 20%.
Chronofrost Repose
Jinhsi restores 50 Incandescence while staying out of combat for more than 4s. This effect can only be triggered 1 time(s) every 4s.
Análise editorial Prydwen
Jinhsi restores 50 Incandescence while staying out of combat for more than 4s. This effect can only be triggered 1 time(s) every 4s.
Celestial Incarnate
Jinhsi gains one stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Each stack of Immortal's Descendancy increases Jinhsi's ATK by 25%, stacking up to 2 time(s) and lasting for 20s.
Análise editorial Prydwen
Jinhsi gains one stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Each stack of Immortal's Descendancy increases Jinhsi's ATK by 25%, stacking up to 2 time(s) and lasting for 20s.
Benevolent Grace
When Jinhsi casts Resonance Liberation Purge of Light or Resonance Skill Illuminous Epiphany, all nearby Resonators on the team gain 20% Attribute DMG Bonus for 20s.
Análise editorial Prydwen
When Jinhsi casts Resonance Liberation Purge of Light or Resonance Skill Illuminous Epiphany, all nearby Resonators on the team gain 20% Attribute DMG Bonus for 20s.
Frostfire Illumination
The DMG Multiplier of Resonance Liberation Purge of Light is increased by 120%.
Análise editorial Prydwen
The DMG Multiplier of Resonance Liberation Purge of Light is increased by** 120%**.
Thawing Triumph
The DMG Multiplier of Resonance Skill Illuminous Epiphany is increased by 45% and the additional DMG Multiplier gained by consuming Incandescence is increased by 45%.
Análise editorial Prydwen
The DMG Multiplier of Resonance Skill Illuminous Epiphany is increased by 45% and the additional DMG Multiplier gained by consuming Incandescence is increased by 45%.
Stats endgame (Lv90)
- HP: 15000+
- DEF: 1250+
- ATK: 2000-2400+
- CRIT Rate: 65-80%+
- CRIT DMG: 210-280%+
- Energy Regen: 100-125%+ - Lower end was estimated in a team with Zhezhi+Shorekeeper, higher end was estimated in a team with Yinlin+Shorekeeper.
- Spectro DMG Bonus: 60-90%+ - Jinhsi gains an innate 20% Spectro DMG Bonus
Guia de rotação (gameplay)
Expandir guia completo
Gameplay
Jinhsi is one of the most complex and optimizable characters in Wuthering Waves. She is able to cancel a ton of animations and play in quickswap in a much more difficult manner than an overwhelming majority of the character cast. This section will go in full detail on how to exploit all of Jinhsi’s numerous rotation techniques, but we will also make sure to provide an easy-to-follow rotation which can be used in her standard teams to a very efficient degree.
Key Mechanics
Something to note before going into Jinhsi’s rotations is that she has very unique mechanics in her kit that allow her to get several Outros and Forte Skill nukes per rotation. Via her Unison mechanic, using her Forte Skill (accessed after doing her 4th Basic Attack in Incarnation state, itself accessed via her 2nd Resonance Skill) instantly gives her an Outro every 25s, no Concerto buildup required. However, she also retains access to her Concerto Energy gauge which can also allow her to get an Outro. Additionally, the aforementioned Forte Skill is empowered by the amount of Incandescence stacks she’s built, up to 50 stacks, its generation being accelerated by her Outro.
As a result, when keeping all of those factors in mind, Jinhsi will ideally want to act as the first character to get her Outro in an ideal rotation, executing a quick, low-power Forte Skill to empower the next one by a significant amount once the rest of the team has applied their buffs onto her. Generally speaking, every 2 Forte Skills alongside one Ultimate, Jinhsi will get access to her standard Outro, while the Unison effect will be activated every other Forte Skill.
This lets Jinhsi get 2 Outros per rotation cycle — and it doesn’t prevent your secondary buffer from Introing into Jinhsi twice, either. Jinhsi is indeed a character that rotates differently from the strict majority of the character cast; she wants to build 2 Intros and 2 Outros per rotation cycle, getting a total of 2 Forte Skill nukes as well as 1 Ultimate before you go back to rotating into your general Support (typically Shorekeeper or Verina). The timings on upkeeping every buff for both of her Forte skill nukes is undeniably tight, however it’s the core element of what allows Jinhsi to perform at a level close to the current top tiers.
Standard Rotation & Opener
With all of the elements above kept in mind, we’ll detail below a standard, easy-to-follow rotation that doesn’t involve any swap-cancelling or animation cancelling (we discuss those optimizations later). Below is the baseline that every player should aim to execute at the minimum.Jinhsi will start combat by getting her Unison Outro off right away, as follows:
Opener:
- Basic P1
- Basic P2
- Basic P3
- Basic P4
- Skill: Overflowing Radiance
- Ultimate
- Incarnation Basic P1
- Incarnation Basic P2
- Incarnation Basic P3
- Incarnation Basic P4
- Skill: Illuminous Epiphany
- Outro
Then, on every rotation that follows, since she now has her Outro effect constantly contributing to her Incandescence stack generation, she’ll want to operate on this cycle:
Loop Rotation:
- Intro
- Skill: Overflowing Radiance
- Ultimate
- Incarnation: Skill: Crescent Divinity
- Incarnation: Basic P1
- Incarnation: Basic P2
- Incarnation: Basic P3
- Incarnation: Basic P4
- Skill: Illuminous Epiphany
- Outro
Complete another rotation of your 2nd character (Hybrid/Buffer) here.
- Intro
- Skill: Overflowing Radiance
- Incarnation: Skill: Crescent Divinity
- Incarnation: Basic P1
- Incarnation: Basic P2
- Incarnation: Basic P3
- Incarnation: Basic P4
- Skill: Illuminous Epiphany
- Outro
Advanced Optimizations (Animation Cancels)
Now, let’s detail how to optimize this rotation further. The majority of players should be able to achieve the optimizations below in order to maximize Jinhsi’s damage output — it’s low-effort and only requires a couple timings to be kept in mind.Let’s keep in mind the details below:
- Jinhsi’s Incarnation Basic Attack chain will always advance to the next stage even if it’s interrupted by any other action.
- Jinhsi can instantly cancel any of her attacks via her Ultimate. This makes them do 0 damage, but instantly allows her to move a step further towards accessing her Forte Skill (the overwhelming majority of her damage total, which she wants to access as quickly as possible).
- Jinhsi can also cancel any of her attacks via a Dash and her base Incarnation Skill (Crescent Divinity).
- Jinhsi can cancel her Basic P4 instantly via her Overflowing Radiance skill in order to enter Incarnation quicker, which makes it do 0 damage. The same can be done for her Incarnation Basic P4 with Illuminous Epiphany, however the full damage is retained in this scenario.
- Jinhsi starts her Basic Attack chain from Basic P2 if she is swapped into from another character in combat without her Intro available.
With this, we come up with new Opener and Loop Rotations:
Advanced Opener
- Instantly swap into Jinhsi from any other character
- Basic P2
- Basic P3
- Basic P4 (Instant Cancel)
- Skill: Overflowing Radiance (Instant Cancel)
- Ultimate
- Incarnation: Basic P1
- Incarnation: Basic P2 (Dash Cancel)
- Incarnation: Basic P3 (Dash Cancel)
- Incarnation: Basic P4 (Instant Cancel)
- Skill: Illuminous Epiphany
- Outro
The rotation above should have saved several seconds over the standard version, giving Jinhsi a huge boost in DPS. However, the damage from her Basic Attacks is not worth completely giving up and we instead replace her Incarnation Basic P3 by her Crescent Divinity skill, leaving Basic P2 uninterrupted, to get the best mix of total damage and rotation speed, as follows:
Advanced Loop Rotation
- Intro
- Skill: Overflowing Radiance (Dash Cancel)
- Incarnation: Basic P1
- Incarnation: Basic P2
- Incarnation: Basic P3 (Instant Cancel)
- Skill: Crescent Divinity
- Incarnation: Basic P4 (Instant Cancel)
- Skill: Illuminous Epiphany
- Outro
Complete another rotation of your 2nd character (Hybrid/Buffer) here.
- Intro
- Skill: Overflowing Radiance (Instant Cancel)
- Ultimate
- Incarnation: Basic P1
- Incarnation: Basic P2
- Incarnation: Basic P3 (Instant Cancel)
- Skill: Crescent Divinity
- Incarnation: Basic P4 (Instant Cancel)
- Skill: Illuminous Epiphany
- Outro
Executing this rotation should net a massive DPS increase over the standard version, propelling Jinhsi close to the range of the most powerful DPS characters in the game. However, it’s possible to make her go up to match their level by taking things a step further.
Expert Optimizations (Swap & Jump Cancels)
Alongside the optimization knowledge detailed above, a few more details can be kept in mind in order to really take Jinhsi to a completely different ceiling than what she previously could achieve at a baseline:
- Once Jinhsi’s Incarnation state ends, it’s possible to input a Mid-Air Attack before swapping in order to squeeze slightly more damage at no rotation time cost.
- Jinhsi additionally has access to several Jump Cancel opportunities during her Opener rotation. This is because her Echo, Jué, generates an updraft when it is casted, which can be used to activate your Glider at very low heights. If done quickly and assuming Jinhsi is on the ground when initiating her first Incarnation Basic Attack (and the beginning of the second), this can allow Jinhsi to get her Illuminous Epiphany skill nearly instantly in the Opener (just a couple of seconds are needed!), accelerating her setup to being lightning-fast. Note that this is Jinhsi’s most difficult technique to learn since it requires precise positioning and fast inputs, hence why it’s only used in the Opener (even though it could theoretically be used to cancel one of her Basics at lightspeed in every rotation, it’s simply unrealistic to do so and generally not worth it for DPS unless trying to finish a boss with her Forte Skill’s damage — but she has more realistic ways to do so quickly).
- If needed in order to quickly finish a boss, Jinhsi can entirely forget about her Crescent Divinity skill and Dash Cancel her Incarnation Basics P2 and P3 instead similarly to her Opener, in order to access her Forte Skill as quickly as possible.
Finally, the knowledge below applies to Jinhsi teams that don’t give her desirable Outro buffs:
- Jinhsi can operate without Intros entirely and build up her Forte Skills before she even gets a single Intro from any other character. To achieve this, simply weave in her Basic 2,3,4 and Overflowing Radiance skills in the middle of another character’s animations before switching out, at which point you’re free to execute her Incarnation Basics however you want (after her Intro or at any point before it, in the middle of your other characters’ animations… the possibilities are endless).
- However, remember that Echo Set and Weapon buffs will still apply (5P Celestial Light and Ages of Harvest on Jinhsi, 5P Moonlit Clouds & Impermanence Heron on your Secondary, Shorekeeper’s Stellarealm Buffs, etc). As a result, it remains best to cast any of Jinhsi’s Forte Skills (outside of her Opener) after she has accessed an Intro (or 15s after one at the latest).
- Finally, Jinhsi has many Swap Cancel windows available to her, the most notable of which being her Overflowing Radiance and Crescent Divinity skills. In those time windows, it’s possible to switch out of Jinhsi into any other character to weave in a few attacks before switching back into her, at little to no rotation time cost. Keep in mind however that most Outro buffs will run out if she switches out.
Expert Opener Rotation
- Instantly swap into Jinhsi from any other character
- Basic P2
- Basic P3
- Basic P4 (Instant Cancel)
- Cast Jué here to generate an updraft
- Skill: Overflowing Radiance (Instant Cancel)
- Ultimate
- Incarnation: Basic P1
- Incarnation: Basic P2 (Jump Cancel)
- Incarnation: Basic P3 (Jump/Glider Cancel)
- Incarnation: Basic P4 (Instant Cancel)
- Skill: Illuminous Epiphany
- Outro
The above should all happen within the span of roughly 2 seconds (sounds crazy on paper, but it’s possible). After this, Jinhsi’s Expert Loop rotation is mostly similar to the Advanced version from earlier (however remember it can be more free-flow if no Outro Skills are needed):
Expert Loop Rotation
- Intro
- Skill: Overflowing Radiance (Dash Cancel)
- Incarnation: Basic P1
- Incarnation: Basic P2
- Incarnation: Basic P3 (Instant Cancel)
- Skill: Crescent Divinity (Optionally Swap Cancel)
- Incarnation: Basic P4 (Instant Cancel)
- Skill: Illuminous Epiphany
- Mid-Air Attack (Swap)
- Outro
Complete another rotation of your 2nd character (Hybrid/Buffer) here.
- Intro
- Skill: Overflowing Radiance (Instant Cancel)
- Ultimate
- Incarnation: Basic P1
- Incarnation: Basic P2
- Incarnation: Basic P3 (Instant Cancel)
- Skill: Crescent Divinity (Optionally Swap Cancel)
- Incarnation: Basic P4 (Instant Cancel)
- Skill: Illuminous Epiphany
- Mid-Air Attack (Swap)
- Outro
Echo Timing
For all of her rotations, Jinhsi’s Echo Timing is very free-flow since she runs a Summon in the form of Jué which doesn’t have any specific activation conditions. When using the optimized Jump Cancel opener, it should be utilized as a means to generate an air current to quickly cancel all of her Basic Attacks and access her Forte Skill. Outside of that, she’s free to use it at any point in her rotation (the most recommended would be right before a Forte Skill nuke to try and catch the 2 of them per rotation cycle).
(Bonus) Holograms Grapple Technique
Exclusively for Holograms (or avoiding damage if really necessary), Jinhsi additionally has a Grapple technique that allows her to go high up in the air, ignoring the overwhelming majority of enemy attacks. How this is done is by waiting until her Overflowing Radiance skill sends her up as high as she can be (by letting the animation almost fully finish), then using the Grapple tool. This sends Jinhsi high enough in the air that most enemy attacks simply won’t reach her — at which point she’s free to complete her Basic Attack chain and her Forte Skill in mid-air safely.Important Note: This technique will not work alongside Jinhsi’s Crescent Divinity skill as it instantly sends her down to face the enemy she’s in combat with, if she is too high up in the air. Hence, either use that skill right after her Overflowing Radiance skill before grappling, or don’t use it at all.The rotation should look as follows (we will only illustrate one half of the loop, but it would work similarly to the Standard Rotation in any case):
- Intro
- Skill: Overflowing Radiance
- Grapple (when reaching the highest point of Overflowing Radiance)
- Incarnation: Basic P1
- Incarnation: Basic P2
- Incarnation: Basic P3
- Incarnation: Basic P4
- Skill: Illuminous Epiphany
- (Optional) Mid-Air Attack (Swap)
- Outro
Lore
Evaluation Basis: [Resonance Assessment 2100-G] The exact timing of Resonator Jinhsi's Awakening remains unclear. Signs of her Awakening manifested early in her life, establishing a profound resonance with Sentinel Jué. Positioned at the midpoint of her back, Jinhsi's Tacet Mark is a distinct feature. When activating her Resonance Ability, crystalline formations resembling Loong horns materialize above her head. Through her unique gift, Jinhsi can manipulate light to create holographic projections mirroring Sentinel Jué, showcasing power comparable to the Sentinel's own abilities.Observational data points towards the exceptional growth capacity of the subject's Resonance Ability. The pinnacle of this ability hints at the remarkable prospect of time shifting.Detailed analysis of Jinhsi's Resonance Spectrum Pattern has unveiled a striking resemblance to that of Sentinel Jué. Rigorous testing has uncovered strong Syntony reactions. Nevertheless, the precise trigger behind Jinhsi's Awakening remains enigmatic due to the Sentinel's special position.Analysis of test samples has revealed a non-convergent Rabelle's Curve with a noticeable periodic waveform, which classifies Jinhsi as a Congenital Resonator.Resonator Jinhsi's waveform graph displays elliptical fluctuations. The pattern of Time Domain is stable with no abnormal waveform.Resonant Criticality: Extremely high. Resonator Jinhsi's frequency displays high stability. It is almost certain that she bears no risk of Overclocking.Resonator Jinhsi has no past record of Overclocking.Routine examinations are recommended, while psychological counseling is currently deemed unnecessary.
Última atualização: 03/05/2026
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